> > TL10 MULE > > > > P&P: four 238,000-kWs rechargeable power cells, 20-kW > > legged drivetrain (waterborne; no access space) > > [4xLeg]. > > A key question best answered by the GM: do we want the > mule to have a NPU or RTG for 'unlimited' range (which > can recharge weapon or equipment power cells at need) > or something with a finite fuel or power supply? > > The choice can make or break game scenarios.
I have asked and I still wait for an answer - I want the rtg! Any player would, I guess > > Equipment > > Body: inertial compass; standard robot brain > > (complexity 5, +0 DX; hardened); tiny robot brain > > (complexity 3, +0 DX; hardened); > > NPC ally or halfway clever tool? The C5 brain has IQ 8 > and the C3 brain has IQ 6. According to Dogfaces, IQ 8 > would make a marginally acceptable rifleman. NPC ally is what I want... but the backup dogbrain is nice > > cutting torch (1 > > minutes operation); > > No laser cutter at this TL? I think I'll rename... if I can that is :) McE _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
