> > TL10 MULE
> >
> > P&P: four 238,000-kWs rechargeable power cells, 20-kW
> > legged drivetrain (waterborne; no access space)
> > [4xLeg].
> 
> A key question best answered by the GM: do we want the
> mule to have a NPU or RTG for 'unlimited' range (which
> can recharge weapon or equipment power cells at need)
> or something with a finite fuel or power supply?
> 
> The choice can make or break game scenarios.

I have asked and I still wait for an answer - I want the rtg!  
Any player would, I guess


> > Equipment
> > Body: inertial compass; standard robot brain
> > (complexity 5, +0 DX; hardened); tiny robot brain
> > (complexity 3, +0 DX; hardened);
> 
> NPC ally or halfway clever tool? The C5 brain has IQ 8
> and the C3 brain has IQ 6. According to Dogfaces, IQ 8
> would make a marginally acceptable rifleman.

NPC ally is what I want... but the backup dogbrain is nice

> > cutting torch (1
> > minutes operation);
> 
> No laser cutter at this TL?

I think I'll rename... if I can that is :)

McE

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