> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Anthony Jackson
> Sent: Monday, April 06, 2009 2:52 PM
> To: The GURPSnet mailing list
> Subject: Re: [gurps] Autogyro performance
> 
> Hal wrote:
> > Perhaps one way of handling the problem is to dig up the 
> VDS for CORPS 
> > and see how they handled it, and compare/contrast it with GURPS 
> > VEHICLES and see which method works better?
> 
> Perhaps a better way of handling it is to drag out an 
> aerodynamics textbook.

If GURPS doesn't meet expectations to the point where the rules design do
not permit real life designs to function, but VDS design rules do permit
real world designs to be created via its rules - then clearly VDS design
rules are better at achieving the goal of game construct vehicles (of the
autogyro type at least) than is GURPS.  So why bother to dig up a text that
you can't read or understand, trying to fix game rules that you can
understand?

If Formula A gives the answer of 30 MPH for a calculated stall speed, while
formula B gives the answer of 60 mph stall speed, and real world data
indicates that the Stall speed should be 55 MPH, which formula are you going
to use, Formula A or formula B?  IF Formula B, then use it even if it came
from VDS instead of from GURPS.

Now for the fun part...

If neither Formula A or Formula B gives consistently correct answers, you've
no choice but to either introduce your own fudge "correctional" factor, or
search for formula C because neither formulas A or B do the trick.

VDS for CORPS by the way, DOES account for drag issues that do not seem to
be present in GURPS VEHICLES.  Just my 2 cents.  I've never tried building
the SAME vehicle construct using both systems and seeing which one does the
trick.  I used VDS primarily to see how their "Anti-matter" rules work and
then used those formulas to see if the GURPS SPACE rules (during the 3e era,
not the latest version!) when it came to ISP's and the like.  In fact?  I
required VDS to help explain the formulas involved for ISP etc, to determine
whether or not the rules presented in GURPS SPACE (the last edition before
4e came out) made any sense.

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