I suspect that perhaps the best way to model the reality of plate inserts is to treat it as partial cover for the area involved, and based upon the percentage of the torso covered, translate that into a 1d6 roll. Thus, if it covers 50% of the torso from the front, a roll of a 1-3 on 1d6 indicates it was covered by the plate. A roll of a 4-6 means it didn't hit the plate. In addition, unless the shot was from the front flanks, or rear flanks, there would be no "optional" roll to determine if the inbound shot hit the vitals per GURPS MARTIAL ARTS. If there are plate inserts that go in to side pockets, then the coverage percentage should be higher - like 4 in 6 chance, or even 5 in 6 chance. But, that's just the rules tinkerer in me ;)
> -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Anthony Jackson > Sent: Monday, September 28, 2009 1:25 PM > To: The GURPSnet mailing list > Subject: Re: [gurps] Tactical Vests and Plates. > > Hal wrote: > > I've not read the relevant sections, but I'd imagine that > the plates, > > once added, only protect very specific locations, and fail > to protect > > 100% throughout the remaineder of locations involved. > > In the rules as written, armor inserts protect the torso > location. In reality, torso plates have a coverage of around > 25%, it's just that they cover the regions where wounds are > most severe and which are most likely to be exposed. > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
