> I've got some Instrumentality-esque animal-based underpeople now and > again. Typically their animal features arent that strong, but for a > particularly goat group, I'd probably use the old FANTASY FOLK minotaur > template, and swap Absolute Direction for Perfect Balance.
Yes... I need the Absolute Direction. I've dropped it to a Common trait though. Setting requirements. > > Advantages: Absolute Direction [5]; Acute Hearing 2 [4]; Acute Taste and > > Smell 2 [4]; Damage Resistance 1 (Partial, Skull Only, -70%) [2]; Damage > > Resistance 1 (Tough Skin, -40%) [3]; Peripheral Vision [15]; Reduced > > Consumption 1 (Cast Iron Stomach) [2]; Striker (Horns; Cutting; Cannot > > Parry, -40%) [5]. > > I think cutting on the horns is a bit much, unless they artificially > sharpen them. They do, but Ibex horns do get edges > > Disadvantages: Appearance (Hideous) [-16]; Bad Temper (12) [-10]; Odious > > Racial Habit (Will Eat Anything Organic) -2 [-10] > > Hideous is more appropriate for individual appearance than racial > appearance. With the horns, hair, and tail, I'd think that a goat man > would be out of the uncanny valley and not creep people out with his > goatlike features, but would rather look apprpriately goatlike for a > being of such heritage. And like Emily said, for -10 points, they would > be making a pointedly disgusting spectacle each time they eat. Already edited. McE _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
