On 10/5/09, Travis Watkins <[email protected]> wrote:
> Then again, if chimerical sentients are common enough, it might not be
> that much easier to track.
>
> What is the difference between 'tall Caucasian with short brown hair'
> and 'short Minotaur with light-brown head-fur' when at least 1/3 of
> the local population are chimeric?
>
> It just depends on the local population('We don't have many of _your_
> type around these here parts' works just as well for Arabs, Asians,
> Cat-men, and Minotaurs), if there are several families in the area,
> 'just follow the horns' does not work quite as well.
>
> Also, the Uncanny Valley is a race specific modifier, and if that race
> is not around much, then that should not be a relevant modifier. Just
> as if red-heads cause Minotaurs to charge, it is not relevant for
> playing a red-head in a sci-fi game without chimeras.
>
> I would put all racial appearance modifiers in a 'setting specific'
> section of the description.
> Anything else is just flavor.
>
Besides, humans aren't the "norm" in all settings. Sure, it's typical
of fantasy settings for humans to form the majority and baseline, but
that's not necessarily the case. In settings where all kinds of
sapient species are widely represented (e.g. Earthdawn) it would be
rather silly to rate the point value of everyone's appearance based on
what a single specific species thinks of them.
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