This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2009-12-15
The 'double issue' of this week presents the same ship twice, once as
a Vehicles design and once with the Spaceships rules. The twin versions
are not interchangeable in the same game, but they have a similar look
and feel in both systems.
300-ton Pirate Starship v1.0 (TL10)
Copyright 2009 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The pirate is a converted merchanter, captured by a smaller
pirate ship and refitted with components from both ships.
The new pirate ship is armed with a 900-MJ x-ray laser from the pirate
which captured her and two 36-MJ xasers from her original armament. Most
of the cargo hold was converted into reaction mass tanks, a spartan brig
and a hydroponic life support system for up to forty people. The cockpit
was expanded into a bridge with extra sensor and gunnery consoles. The
quarters were stripped of all excess mass to maximize delta-V, but the
pirates have enough space to divide them into individual cubicles with
lightweight partitions between them.
The fusion rockets use 400 gallons of reaction mass per minute.
Subassemblies: Body +7, twelve retractable wheels +3.
Powertrain: Three 400,000-lb. vectored fusion rockets; 750-ton
hyperdrive; 25-kW RTG; 10,000-kW fusion reactor; three 90,000,000-kWs
rechargeable power cells; 45,000,000-kWs rechargeable power cell.
Fuel: 32,000 gallons water.
Occ: 10 bridge RCS, 10 hammocks, 10 bunks. Cargo: 2,000 cf.
Armor F RL B T U
All: 4/100 4/100 4/100 4/100 4/100
Weaponry:
Two 36-MJ X-Ray Lasers [Bod:F] (9 shots each) +2.
Cheap 900-MJ Xaser [Bod:F] (18 shots) +2.
Equipment:
Body: Spin hull (3-yard radius); full stabilization and casemate mount
for 900-MJ Xaser; full stabilization and cyberslave mounts for 36-MJ
X-Ray Lasers; two extreme-range radios; extreme-range laser
communicator; 1,000-mile AESA; 4,000-mile, air-search radar; two
1,600-mile thermographs; 1,600-mile radscanner; x200 astronomical LLTV;
x400 astronomical LLTV; set of navigation instruments; IFF; four
inertial navigation systems; three HUDWACs with pupil scanners; advanced
radar/laser detector; deceptive jammer, rating 12; two C6 hardened
microframes; 10 terminals; two full fire suppression systems;
engineering mini-workshop; automed; cargo ramp; 5-man airlock; brig, 10
hammocks; 40-man total life system. External: Radiation shielding.
Statistics
Size: 120'x40'x20' Payload: 160 tons Lwt.: 300 tons
Volume: 30,000 cf Maint.: 25 man-hours Price: $6,691,085
HT: 11. HPs: 19,500 Body, 400 each Wheel
aSpeed: 2,630 aAccel: 40 aDecel: 8 aMR: 2 aSR: 5
sAccel: 2 to 3.6 Gs sMR: 2 FTL Speed: 0.5 parsec/day
delta-V 278,796 mph
Design Notes
Cheaply made (to represent age). Body is 30,000 cf, with very good
streamlining and lifting body. Wheels are 1,500 cf, retract into Body.
Structure is heavy, standard. Armor is standard composite. Sealed.
Computerized controls with duplicate maneuver controls. 3,191 cf of
empty space. Empty weight is 280,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
36-MJ X-Ray Laser 1,000 20 $80,000 96,000 - - - 10
Cheap 900-MJ Xaser 25,000 500 $850,000 2,400,000 - - - 10
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
36-MJ X-Ray Laser - ver. imp. 6d*16(2) 25 27 57,000 170,000 1
Cheap 900-MJ Xaser - crit. imp. 6d*79(2) 30 30 280,000 840,000 1
The vehicle uses the design rules from Vehicles [second edition, third
printing, January 2007 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
300-ton Pirate Starship, Spaceships Version v1.0 (TL10^)
Copyright 2009 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The pirate is a converted merchanter, captured by a smaller
pirate ship and refitted with components from both ships.
The new pirate ship is armed with a 100MJ laser from the pirate which
captured her and two 3MJ Lasers from her original armament. Most of the
cargo hold was converted into reaction mass tanks, extra crew quarters
and a spartan brig.
The pirate ship has a 300-ton (SM+7) streamlined hull.
Systems Table
Front Hull System
[1] Nanocomposite Armor (dDR 10).
[2-4] Habitat (2 bunkrooms each).
[5!] Major Battery (one fixed mount with 100MJ UV Laser).
[6!] Tertiary Battery (two fixed mounts with 3MJ UV Lasers, 14
tons cargo).
[core] Control Room (C7 computer, comm/sensor 6, and 3 control
stations).
Central Hull System
[1] Nanocomposite Armor (dDR 10).
[2!] Stardrive Engine (FTL-1).
[3] Fusion Reactor (provides two power points).
[4-5] Habitat (1 bunkroom, 1 cell each).
[6, core] Fuel Tank (15 tons of hydrogen providing 15 mps each).
Rear Hull System
[1] Nanocomposite Armor (dDR 10).
[2-4] Fusion Torches (0.5 G acceleration each).
[5-6] Fuel Tank (15 tons of hydrogen providing 15 mps each).
Each shift has of a commander, a gunner and a sensor operator on the
bridge, plus extra crew for damage control, boarding parties and prize
crews for a total around 32.
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ
dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 300-ton Pirate Starship 50 -1/5 12 1.5 G/60 mps 300 18 +7 40ASV 10
1x $32.6M
Top air speed is 3,100 mph, Move is 15/1,550, Handling/SR is -1/5.
Next Week: A larger victim.
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