This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2009-12-15

  The 'double issue' of this week presents the same ship twice, once as 
a Vehicles design and once with the Spaceships rules. The twin versions 
are not interchangeable in the same game, but they have a similar look 
and feel in both systems.

300-ton Pirate Starship v1.0 (TL10)
  Copyright 2009 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The pirate is a converted merchanter, captured by a smaller 
pirate ship and refitted with components from both ships.
  The new pirate ship is armed with a 900-MJ x-ray laser from the pirate 
which captured her and two 36-MJ xasers from her original armament. Most 
of the cargo hold was converted into reaction mass tanks, a spartan brig 
and a hydroponic life support system for up to forty people. The cockpit 
was expanded into a bridge with extra sensor and gunnery consoles. The 
quarters were stripped of all excess mass to maximize delta-V, but the 
pirates have enough space to divide them into individual cubicles with 
lightweight partitions between them.
  The fusion rockets use 400 gallons of reaction mass per minute.

Subassemblies: Body +7, twelve retractable wheels +3. 
Powertrain: Three 400,000-lb. vectored fusion rockets; 750-ton 
  hyperdrive; 25-kW RTG; 10,000-kW fusion reactor; three 90,000,000-kWs 
  rechargeable power cells; 45,000,000-kWs rechargeable power cell.
Fuel: 32,000 gallons water.
Occ: 10 bridge RCS, 10 hammocks, 10 bunks.   Cargo: 2,000 cf.

Armor     F       RL      B       T       U
All:    4/100   4/100   4/100   4/100   4/100

Weaponry:
Two 36-MJ X-Ray Lasers [Bod:F] (9 shots each) +2.
Cheap 900-MJ Xaser [Bod:F] (18 shots) +2.

Equipment:
  Body: Spin hull (3-yard radius); full stabilization and casemate mount 
for 900-MJ Xaser; full stabilization and cyberslave mounts for 36-MJ 
X-Ray Lasers; two extreme-range radios; extreme-range laser 
communicator; 1,000-mile AESA; 4,000-mile, air-search radar; two 
1,600-mile thermographs; 1,600-mile radscanner; x200 astronomical LLTV; 
x400 astronomical LLTV; set of navigation instruments; IFF; four 
inertial navigation systems; three HUDWACs with pupil scanners; advanced 
radar/laser detector; deceptive jammer, rating 12; two C6 hardened 
microframes; 10 terminals; two full fire suppression systems; 
engineering mini-workshop; automed; cargo ramp; 5-man airlock; brig, 10 
hammocks; 40-man total life system. External: Radiation shielding.

Statistics
Size: 120'x40'x20'   Payload: 160 tons      Lwt.: 300 tons
Volume: 30,000 cf    Maint.: 25 man-hours   Price: $6,691,085

HT: 11.   HPs: 19,500 Body, 400 each Wheel

aSpeed: 2,630   aAccel: 40   aDecel: 8   aMR: 2   aSR: 5

sAccel: 2 to 3.6 Gs   sMR: 2   FTL Speed: 0.5 parsec/day
delta-V 278,796 mph

Design Notes
  Cheaply made (to represent age). Body is 30,000 cf, with very good 
streamlining and lifting body. Wheels are 1,500 cf, retract into Body. 
Structure is heavy, standard. Armor is standard composite. Sealed. 
Computerized controls with duplicate maneuver controls. 3,191 cf of 
empty space. Empty weight is 280,000 lbs. 

Weapon             Weight Volume Cost     Power     WPS VPS CPS TL
36-MJ X-Ray Laser   1,000  20     $80,000    96,000  -   -   -  10
Cheap 900-MJ Xaser 25,000 500    $850,000 2,400,000  -   -   -  10

Weapon             Ammo Malf. Type Damage   SS Acc 1/2D    Max     RoF
36-MJ X-Ray Laser   -   ver.  imp. 6d*16(2) 25 27   57,000 170,000 1
Cheap 900-MJ Xaser  -   crit. imp. 6d*79(2) 30 30  280,000 840,000 1

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, January 2007 errata], VXi and VXii (including the armor volume 
rule) with the text format from Vehicles Lite. 


300-ton Pirate Starship, Spaceships Version v1.0 (TL10^)
  Copyright 2009 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The pirate is a converted merchanter, captured by a smaller 
pirate ship and refitted with components from both ships.
  The new pirate ship is armed with a 100MJ laser from the pirate which 
captured her and two 3MJ Lasers from her original armament. Most of the 
cargo hold was converted into reaction mass tanks, extra crew quarters 
and a spartan brig.
  The pirate ship has a 300-ton (SM+7) streamlined hull.

Systems Table

Front Hull   System
[1]          Nanocomposite Armor (dDR 10).
[2-4]        Habitat (2 bunkrooms each).
[5!]         Major Battery (one fixed mount with 100MJ UV Laser).
[6!]         Tertiary Battery (two fixed mounts with 3MJ UV Lasers, 14 
             tons cargo).
[core]       Control Room (C7 computer, comm/sensor 6, and 3 control 
             stations).

Central Hull System
[1]          Nanocomposite Armor (dDR 10).
[2!]         Stardrive Engine (FTL-1).
[3]          Fusion Reactor (provides two power points).
[4-5]        Habitat (1 bunkroom, 1 cell each).
[6, core]    Fuel Tank (15 tons of hydrogen providing 15 mps each).

Rear Hull    System
[1]          Nanocomposite Armor (dDR 10).
[2-4]        Fusion Torches (0.5 G acceleration each).
[5-6]        Fuel Tank (15 tons of hydrogen providing 15 mps each).

  Each shift has of a commander, a gunner and a sensor operator on the 
bridge, plus extra crew for damage control, boarding parties and prize 
crews for a total around 32. 

TL  Spacecraft              dST/HP Hnd/SR HT Move         Lwt. Load SM Occ   
dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 300-ton Pirate Starship 50     -1/5   12 1.5 G/60 mps 300  18   +7 40ASV 10 
 1x    $32.6M

Top air speed is 3,100 mph, Move is 15/1,550, Handling/SR is -1/5.


Next Week: A larger victim.
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