On Sat, 2 Jan 2010, Onno Meyer wrote:

> Johannes replied to me:
> > Having millions of people enter a spaceship and find their bunk, will be
> > even with supertech be a logistical challange.
>
> Boarding passes with built-in navigation functions?
>

Helps somewhat, but you'd still need someone or something for parants who
lost their kids to turn to (and vice versa) and unless you have
supersociology as well, you will still have people who know their way
better then the stupid boarding pass, who demand that there has to be an
error, they are in the wrong bunk, who want to complain about the people
in the next bunk, or other passangers who move too slow or too fast, or
sure are not going the right way, or who just make up reasons to question
the information their boarding pass gives, so they have an excuse to talk
to someone.

Basically i don't think large amounts of people without some sort of
police or quasi police works good for long.

Some or all can be done with sophisticated enough robots. But then
depending on background  specifics you might need include costs for enough
computing power.


> > Almost every possible floorplan for the ship will have bottlenecks for
> > people who enter of leave. The best way i guess would be to freeze the
> > passangers on the planet and ship them in containers.
>
> In Traveller, cryo-revival requires a qualified medic. Vehicles points
> to Space, which gives time requirements but no skills.
>

My idea is to cryo them on their source planet and uncryo them on the
destination planet.

> > The next best i
> > guess would be a ship with lots of docking places for shuttles and have
> > the passangers shuttled in.
>
> How does that solve anything? You replace boarding hatches with shuttle
> dock hatches ...
>

The shuttles don't need to start all from the same spaceport, so you don't
have the logistics to move all passangers to the same place on ground
first. And you are less likely to have all the passangers waiting (and
complaining about waiting and requirering food ect while they wait) in one
place, if your schedules don't work that well.

You propably already have some of the spaceports you need built, while
it's questionable if you need a spaceport with evacuation capacity, until
you need an evacuation.


Problems with boarding one shuttle will not spill over to other shuttles
that are at different spaceports. While troubles with boarding one hatch,
might result in passangers with initiative wander into designated spaces
for other hatches (or attempt too) and given that it's likely that
segments of the spaceport designated to hatches have common resources, it
might happen that theese resources will be directed to the segment with
problems, and the resulting scarity of resources in other segments will
cause further problems there.


> > I guess it also would be helpfull if you have no issue with minimizing the
> > surface area of the ship. I guess logistics would be easier with
> > many distinct habitatmodules, each having its own entrypoint that is far
> > away from the other entrypoints or other bottlenecks, so
> > logistical problems don't spill over.
>
> A long and flat ship, not a cube or sphere, then?
>
> On the other hand, you could get the same effect by assembling spherical
> wedges with hatches on the outside. With artificial gravity, there is no
> need to have the same gravity vector in the whole ship.
>

Yet an other variant would be distinct modules on frame. A very simple
variant would be the event horizon, with 2 modules. That is if surface
maximation, really is no problem for you.




One mans groundfloor is an other mans earthmissle
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Johannes Trimmel
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