Just trying to kick some numbers around :-)

There was a footnote in the Star Trek Technical Manual concluding
that the Enterprise-D could not evacuate a seriously populated 
world. There are other science fiction settings with colonization
as a way to relieve population pressure from Earth. I wonder what
the bottlenecks are with a sufficiently high GURPS TL ...

* Earth has approx. 7 billion people with a growth rate around 2%,
  so shipping 140 million per year would cancel population growth
  if all other things remain equal. Of course the colonists would
  likely be drawn from the same age groups which have children, 
  so the actual number would be lower, or Earth populations would
  fall. On the other hand, who knows what the population will be 
  in a far future when 'magical' science makes starships possible?

  I'm assuming 200 million colonists per year.

* The Spaceships rules have bunkrooms and sleeper capsules at 0.25
  habitat slots per person. 

  In Vehicles, a cryonic capsule is 1,000 lbs. and 50 cf while a 
  bunk is 200 lbs. and 100 cf, plus life support. TL10 full life
  support is 200 lbs. and 5 cf, TL11 full life support is 20 lbs.
  and 1 cf. The power use in either case is relatively minor. 

* How much bunk can you stuff into 100 cf? It is not just the 
  bunk, but also a 'slice' of corridors, galleys and sanitary
  facilities.
  
  Say 10 cf out of 100 cf are 'wasted' -- overhead with pipes, 
  gaps between bunks, etc. 35 cf would get a 2.5' by 2' by 7' 
  bunk, stacked four or five high, and 30 cf get half of the 
  4' corridor between two rows of bunks. 

  1% of a toilet and shower (VXi) are 0.9 cf. Make that 2 cf for
  access. A hall or bar is 100 cf per person, add 10% of that 
  for three meals per day in shifts. A galley (again VXi) for 
  three cooks is 400 cf. If it serves 1,000 colonists (cooking 
  in shifts), that would be 0.4 cf. Seems low, unless some of 
  the food processing space is accounted with the bar/mess. 
  Call it 1 cf, and there are 12 cf left for major corridors.

  Definitely not fun, but then it is not for very long, or cryo
  capsules would be preferable. 

* Flight time depends on the FTL drive rules, perhaps ten days 
  for a single trip (that would be a Traveller jump, or a few 
  parsec with hyperdrive or warp). Loading, unloading, return,
  maintenance, and a ship might do ten flights per year. 

  That means the fleet needs a capacity of 20 million. At the 
  unlikely extremes, it could be two 10-million-man ships or 
  a million 20-man ships. Too many ships, and the need for 
  trained crews becomes an issue. Too few, and each single 
  ship wastes too much time for check-in/check-out. 

  I'm wondering if a million-man ship would be feasible, just 
  because it is so awesome. 

* Time for boarding will be an issue. The largest airports in 
  the world have less than 100 million passengers per year, 
  so the spaceport would need five or ten times the capacity
  of Atlanta or Frankfurt. Still, ground facilities are a 
  minor problem compared to the ships themselves ...

Comments? Thoughts?
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