This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2010-01-04
The 'double issue' of this week presents the same ship twice, once as
a Vehicles design and once with the Spaceships rules. The twin versions
are not interchangeable in the same game, but they have a similar look
and feel in both systems.
1,000-ton Pirate Starship v1.0 (TL10)
Copyright 2010 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The pirate is a converted merchanter, captured by a mid-size
pirate ship and refitted with components from both ships.
The armament combines her original defensive 90-MJ x-ray lasers, a big
900-MJ xaser from the pirates and two small 36-MJ xasers from an earlier
prize. Radar absorbent materials and a jammer protect the pirate against
active sensor locks, which could be critical in long-range battles. The
reaction mass tanks were extended into the cargo hold. The life support
has been upgraded to a hydroponic system for long flights.
The spining hull produces only 0.04 G, but several large compartments
were reserved for regular fitness and combat training. Most battles are
decided before the boarding party leaves, anyway ...
The fusion rockets use 1,333 gallons of reaction mass per minute.
Subassemblies: Body +8, sixteen retractable wheels +4.
Powertrain: Four 1,000,000-lb. vectored fusion rockets; 2,500-ton
hyperdrive; two 25-kW RTGs; two 20,000-kW fusion reactors; five
180,000,000-kWs rechargeable power cells; two 90,000,000-kWs
rechargeable power cells.
Fuel: 120,000 gallons water.
Occ: 20 bridge RCS, 60 bunks, 10 double-occupancy cabins.
Cargo: 10,000 cf.
Armor F RL B T U
All: 4/100 4/100 4/100 4/100 4/100
Weaponry:
36-MJ X-Ray Laser [Bod:R] (37 shots) +2.
36-MJ X-Ray Laser [Bod:L] (37 shots) +2.
Two 90-MJ X-Ray Lasers [Bod:F] (60 shots each) +2.
Cheap 900-MJ Xaser [Bod:F] (60 shots) +2.
Equipment:
Body: Spin hull (4-yard radius); full stabilization and cyberslave
mounts for all weapons; two extreme-range radios; two extreme-range
laser communicators ; two 8,000-mile, air-search radars; two 3,200-mile
thermographs; 3,200-mile radscanner; 1,600-mile radscanner; three x400
astronomical LLTVs; two sets of precision navigation instruments; two
IFF; four inertial navigation systems; five HUDWACs with pupil scanners;
advanced radar/laser detector; deceptive jammer, rating 12; three C7
hardened mainframes; 48 terminals; three full fire suppression systems;
engineering workshop; engineering mini-workshop; operating room; four
automeds; cargo ramp; two 9-man airlocks; brig, 20 hammocks; 100-man
total life system. External: Retrofitted modest stealth; radiation
shielding.
Statistics
Size: 180'x60'x30' Payload: 620 tons Lwt.: 1,000 tons
Volume: 100,000 cf Maint.: 42 man-hours Price: $18,905,220
HT: 9. HPs: 45,000 Body, 750 each Wheel
aSpeed: 3,160 aAccel: 40 aDecel: 6 aMR: 1.5 aSR: 6
sAccel: 2 to 4.1 Gs sMR: 2 FTL Speed: 0.5 parsec/day
delta-V 329,316 mph
Design Notes
Cheaply made (to represent age). Body is 100,000 cf, with very good
streamlining and lifting body. Wheels are 5,000 cf, retract into Body.
Structure is heavy, standard. Armor is standard composite. Sealed.
Computerized controls with duplicate maneuver controls. 8,990 cf of
empty space. Empty weight is 760,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
36-MJ X-Ray Laser 1,000 20 $80,000 96,000 - - - 10
90-MJ X-Ray Laser 2,500 50 $180,000 240,000 - - - 10
Cheap 900-MJ Xaser 25,000 500 $850,000 2,400,000 - - - 10
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
36-MJ X-Ray Laser - ver. imp. 6d*16(2) 25 27 57,000 170,000 1
90-MJ X-Ray Laser - ver. imp. 6d*25(2) 30 28 90,000 270,000 1
Cheap 900-MJ Xaser - crit. imp. 6d*79(2) 30 30 280,000 840,000 1
The vehicle uses the design rules from Vehicles [second edition, third
printing, January 2007 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
1,000-ton Pirate Starship, Spaceships Version v1.0 (TL10^)
Copyright 2010 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The pirate is a converted merchanter, captured by a mid-size
pirate ship and refitted with components from both ships.
The armament combines her original defensive 10MJ Lasers, a big 100MJ
Laser from the pirates and a smaller laser from an earlier prize. Radar
absorbent materials protect the pirate ship against active sensor locks,
which could be critical in long-range battles. The reaction mass tanks
were extended into the cargo hold and much of the remaining space was
turned into quarters.
The pirate ship has a 1,000-ton (SM+8) streamlined, stealth hull.
Systems Table
Front Hull System
[1] Nanocomposite Armor (dDR 15).
[2-4] Habitat (6 bunkrooms each).
[5!] Medium Battery (one fixed mount with 100MJ UV Laser, 30
tons cargo).
[6!] Tertiary Battery (two fixed mounts with 10MJ UV Lasers,
one turret with 1MJ rapid fire UV Laser, 40.5 tons cargo).
[core] Control Room (C8 computer, comm/sensor 7, and 4 control
stations).
Central Hull System
[1] Nanocomposite Armor (dDR 15).
[2!] Stardrive Engine (FTL-1).
[3] Fusion Reactor (provides two power points).
[4] Habitat (2 bunkrooms, 4 automed sickbay).
[5] Habitat (5 cells, minifac).
[6, core] Fuel Tank (50 tons of hydrogen providing 15 mps each).
Rear Hull System
[1] Nanocomposite Armor (dDR 15).
[2-4] Fusion Torches (0.5 G acceleration each).
[5-6] Fuel Tank (50 tons of hydrogen providing 15 mps each).
The pirate has a commander, a helmsman and two gunners on the bridge,
a second bridge shift and some 72 crewmen for damage control, boarding
parties and prize crews.
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ
dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 1,000-ton Pirate Starship 70 -1/5 12 1.5 G/60 mps 1,000 80.5 +8
100ASV 15 1x $108.7M
Top air speed is 3,100 mph, Move is 15/1,550, Handling/SR is -1/5.
Next Week: A bigger freighter.
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l