I've been thinking about yet another scenario. What exactly 
does it take to circumnavigate the globe in a ship? 

* I want to write a GURPS Vehicles ship, tech level as low 
  as possible, which can go some 20,000 miles before total
  rebuilding at a homeport, and brave Cape Horn and Cape 
  of Good Hope. There can be stops to take on food and 
  water, if necessary.

* In a sense, going around the globe is a stunt, but then 
  going halfway around the world and back again is almost
  the same challenge ...

* To make the question meaningful, it must be known that 
  the world is a globe. Add a good idea of the diameter 
  and a rough idea of the continents (including the need
  to go around the Cape Horn and the Cape of Good Hope), 
  perhaps from earlier partial expeditions. 

* Experiments like the Kon-Tiki prove what could have been
  done with a lot of luck, but they benefit from hindsight
  knowledge of maps and currents. On the other hand, age 
  of exploration crews accepted awesome risks and losses,
  Magellan had about 90% casualties.

  In addition, those rafts were on their last legs when 
  they arrived. You couldn't turn them around and sail
  back. 

* At the early TLs, it seems relatively easy to uplift a 
  society in one specific area -- people who could build
  the Antikythera mechanism should be able to build a
  sextant, while taking navigation from TL6 to TL7 would 
  take the invention of microelectronics ... 

  I will use the tech levels as specified, which means a 
  compass is TL3. That could exclude TL2 ships from the 
  race, or at least provide a serious handicap. Maybe 
  they can simply go west (or east) till they hit a 
  continent, then follow the coast to a known port.   

* Stops for food and water are probably necessary, but 
  TL2 or TL3 navigation make it iffy to bet on landfall 
  in places like Hawaii. A continent like America is a
  lot harder to miss. 

* There should be a significant payload.

TL1 has just simple square sails, so going against the 
winds means oars, which means rowers, which means food,
etc. No nav instruments, either. So should I forget it?

TL2 brings the lugsail and lateen. They are probably not
suitable for large ships, especially since there can be 
only two masts (VE9). Still no nav instruments.

Rough numbers could be 20,000 cf and 100 tons with a pair
of masts under 100'. Call it 10 mph with good winds, more
likely 5 mph on the long haul. Ten tons of food are 1,667
man-days, so the endurance could be 100 days if the food
(and water!) does not spoil. 

PS - If you are wondering about the game spawning all those 
     questions, there is none. I want to get ahead with the
     weekly vehicles before real life gets a bit busy, so I
     try to fill some odd nooks and crannies of the rules.
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