Several ideas:

* 'World Ships' large enough to sustain a civilization pretty
  much forever. Planets serve as a source of raw materials (by 
  trade, by force, or by mining lifeless worlds -- why borrow 
  trouble on Earth if Mars is there for the taking), or as 
  interesting waypoints. 

  Iain M. Banks Culture GSVs and Rocks come to my mind.

* 'World Ships' to evacuate a civilization, but without enough
  size to run indefinitely. When it arrives at the destination,
  the refugees will have to take a new world, come what may. 

  I haven't read Footfall by Niven and Pournelle in some years,
  but it might qualify.

* 'World Ships' to bring enough resources to conquer a planet,
  which will be quite an army. Unlike the first examples they
  bring just the soldiers, not the entire civilization, and it
  might not be a do-or-die mission.

  Turtledove's Lizards, for example.

* Ships large enough to bring a significant amount of resources
  home. The difference to the previous examples is the smaller 
  crew -- friendly ports at both ends mean there are no techs 
  or colonists.
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