Come what may, crap shoot basically?
ID4, classic alien invasion world ship? Slaughter the locals and take over,
or just eat them?
Wraith from SG-A, possilble if they had like ships? Or do they?
H.. Beam Piper and his Space Vikings, not a world ship but close?
Mike
----- Original Message -----
From: "Onno Meyer" <[email protected]>
To: "The GURPSnet mailing list" <[email protected]>
Sent: Monday, January 25, 2010 9:28 AM
Subject: Re: [gurps] World Ships, who and missions?
Several ideas:
* 'World Ships' large enough to sustain a civilization pretty
much forever. Planets serve as a source of raw materials (by
trade, by force, or by mining lifeless worlds -- why borrow
trouble on Earth if Mars is there for the taking), or as
interesting waypoints.
Iain M. Banks Culture GSVs and Rocks come to my mind.
* 'World Ships' to evacuate a civilization, but without enough
size to run indefinitely. When it arrives at the destination,
the refugees will have to take a new world, come what may.
I haven't read Footfall by Niven and Pournelle in some years,
but it might qualify.
* 'World Ships' to bring enough resources to conquer a planet,
which will be quite an army. Unlike the first examples they
bring just the soldiers, not the entire civilization, and it
might not be a do-or-die mission.
Turtledove's Lizards, for example.
* Ships large enough to bring a significant amount of resources
home. The difference to the previous examples is the smaller
crew -- friendly ports at both ends mean there are no techs
or colonists.
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