To true.. One ideas I had as a sort of social comment, was that the ship was built by the super rich, so they could turn their home planet back to a giant natural park, but then found out that by doing this, they could not visit, so they ahve to go and visit other planets? A space junket, but then what?

Mike



----- Original Message ----- From: "Onno Meyer" <[email protected]>
To: "The GURPSnet mailing list" <[email protected]>
Sent: Tuesday, January 26, 2010 9:35 AM
Subject: Re: [gurps] Re:World Ships, who and missions?


Mike replied to me:
Come what may, crap shoot basically?
>
> * 'World Ships' to evacuate a civilization, but without enough
>  size to run indefinitely. When it arrives at the destination,
>  the refugees will have to take a new world, come what may.
>
>  I haven't read Footfall by Niven and Pournelle in some years,
>  but it might qualify.

The problem: if a society has the wealth, time and resources
to build an evacuation worldship, why can't they send faster
scouts ahead and pick a system with plenty resources and no
competition? Usually mining will be easier than stealing ...

Possible explanations: A long sublight flight, accelerating
until the margin of delta-V precludes any course change. It
might be possible to send scouts ahead, with less payload
and more reaction mass, but it won't be possible to act on
the information.

Or worlds with a compatible biosphere are rare, and taking
it by force is the only chance. Not the locust scenario,
more like murdering for a second chance.

Or there is FTL technology, completely outclassing STL, but
it channels ships into certain routes. The traveller hex
map and fuel requirements, or jumpline drives.
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