On Mon, May 3, 2010 at 12:52 PM, Onno Meyer <[email protected]> wrote:
> > The Light Atmospheric Fighter could be a cutting edge design in a near > future or cyberpunk game, or part of an obsolescent frontier force in an > interstellar game. > In a clean configuration, the jet fighter can reach Mach 1.3. Cruising > at subsonic speeds, it has a strike range of over 1,000 miles. The Light > Fighter has an electrothermal gatling and a bay for 2.4 tons of internal > ordnance, plus hardpoints for 5 tons of external stores. Many corporate > armies use smart bombs to limit collateral damage, while regular forces > can use less discriminate weapons, at least on backwater planets where > the galactic press isn't looking. > while they might care about collateral damage, they care about hitting what they're aiming at. that's the motivation for guided munitions, not collateral damage. Hitting what you aim for means you don't have to try again, which saves bombs, saves warning the target to hide or move, and saves exposure of the aircraft that have to make second shot. (And this plane is a sitting duck against anyone with AAA, it looks like.) -- David Scheidt [email protected] _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
