Thomas wrote: > But you are right: if the goal is to take out those subs, to hunt them > down and not to wait until they will attack you, it might get a real > challenge to find them in the Pacific.
The TL6 equivalent of a SSBN, then? Of course by the rules it is possible to build sub-launched SRBMs at late TL6, so there could be SSB-without-N. The big brother of this one: Anachronistic Submarine v1.0 (TL6) Copyright 2008 by Onno Meyer In some alternate history stories, one side finds efficient uses for historical technologies. In other novels, genuine time travelers bring modern concepts with them. Last but not least, villains of pulp action stories can come up with the most amazing headquarters vehicles ... Unlike most historical designs, the Anachronistic Submarine operates submerged at all times, either snorkling or using batteries. The power and air last for five days at 5 mph, or two hours at 20 mph (17 knots). The boat has eight torpedo tubes, capable of launching cruise missiles in addition to homing torpedoes. Usually one or two tubes are reserved for self-defense torpedoes while launching missiles, so it can fire a salvo of six or seven missiles. The small dock aft of the fin can hold one or two swimmer delivery vehicles. In a cliffhangers game, the Archvillain could menace the world with deadly missiles until the Heroes can sneak aboard in a supply SDV. In an alternate history game, Anachronistic Subs could carry the fight back across the Pacific after a loss of Pearl Harbor. The engines burn 100 gallons of diesel per hour at 10 mph routine speed. A full load of fuel, ammunition and provisions is $8,335,200. Subassemblies: Body +8, Superstructure +6. Powertrain: 7,200-kW screw propeller; two 1,250-kW standard diesel engines with snorkel; 60,000,000-kWs lead-acid batteries. Fuel: 80,000 gallons diesel (fire on 10). Occ: 45 CCS (Body), 15 bridge RCS (superstructure), 55 bunks, 4 single-occupancy cabins, single-occupancy luxury cabin. Cargo: 2,200 cf. Armor F RL B T U Body: 4/240 4/240 4/240 4/240 4/240 Superstructure: 4/240 4/240 4/240 4/240 Weaponry Eight 600mm Torpedo Tubes [Bod:F] (48 torpedoes and missiles total). Equipment: Body: Medium sonar communicator; 15-mile active/passive sonar; two sets of precision navigation instruments; autopilot; five fire extinguisher systems; mechanic workshop; engineering workshop; operating room; eight-man airlock; two-bunk brig; 1,000-cf dry dock; 300 man-day limited life system; 6,000 man-days of provisions. Superstructure: Very long range radio; extreme range radio with scrambler; signal light; trailing wire antenna; 60' periscope with 10x telescope; 30' periscope with 50x telescope; 30' periscope with 20-mile, surface search radar; IFF; advanced radar detector; sensitive radio receiver with direction finder; fire extinguisher system. External: Modest sound baffling. Statistics Size: 240'x32'x57' Payload: 400 tons Lwt.: 2,400 tons Volume: 80,000 cf Maint.: 19 man-hours Price: $15,913,841.6 HT: 8. HPs: 72,000 Body, 12,000 Superstructure wSpeed: 16 wAccel: 0.5 wDecel: 1(1.3) wMR: 0.05 wSR: 4 Draft 22'. Flotation rating 2,500 tons. uSpeed: 20 uAccel: 0.4 uDecel: 0.5(0.7) uMR: 0.05 uSR: 4 Submerged draft 57'. Crush depth 750 yards. Design Notes Body is 76,000 cf, with total compartmentalization and submarine lines. Superstructure is 4,000 cf, with total compartmentalization. Structure is extra-heavy, expensive, submersible. Armor is expensive metal. Mechanical controls with duplicate maneuver controls and duplicate diving controls. 10 cf of empty space in the body and 1,230 cf of empty space in the superstructure. 15 WG/ASH torpedoes, 15 WG/PSH torpedoes and 18 missiles are stowed in the body. Empty weight is 4,000,000 lbs. Lwt will be increased by a SDV, but submerged weight remains unchanged. Weapon Weight Volume Cost Power WPS VPS CPS TL 600mm Torpedo Tube 8,000 160 $41,000 - 4,000 80 $120,000[1] 6 [1] WG/PSH or WG/ASH torpedo, can also fire IG missile for $260,000. Weapon Guid Malf. Type Damage SS Speed Max End RoF Skill Torpedo WG/ASH 15 exp. 6d*3,375 30 30 12,750 425 1/20 OG/12 Torpedo WG/PSH 15 exp. 6d*3,375 30 30 12,750 425 1/20 OG/16 Missile IG 15 exp. 6d*1,953[12d] 30 300 222,000 740 1/20 - The vehicle uses the design rules from Vehicles [second edition, third printing, Dec 2004 errata], VXi and VXii (the armor volume rule) with the text format from Vehicles Lite. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
