The good news if you want to get playing quickly (though not if you wanted to be first with the idea : ) is that much of the work's already done for you, by one of the more famed GURPS home-brew rules makers, S John Ross:
Gladiatorial GURPS http://www.io.com/~sjohn/glads.htm Looks like it's 3e-centric, so 4e tweaking would be in order. (Would be great to see your final version posted online somewhere!) T Bone Games Diner http://www.gamesdiner.com On Jun 15, 2010, at 2:49 AM, paul jacob wrote: > Hey, > me and a friend of mine like GURPS 4e. We were thinking of making a combat > arena like game. You know kinda of like if GURPS was kinda of like a > minatures war game. I would imagine the best way to do this is not allow any > disadvantages that don't directly affect combat. i would also think that > certain advantages would be quite cheap such as invisible and that one > advantage that turns you into a ghost. We would also not allow anything > cosmic for obvious reasons. We already have an awesome infinite worlds > campiagn going on so this would a little side just for fun game. > *We really need to figure out what advantages and disadvantages to allow, we > want it to be a good fight, not a stomping fest > *Point value wise, I would say 150 maybe with 3v3 on both sides > *We need to figure out the TL, we want nothing to be too cheap (see ultra > tech) but we want technology to be solid > *We also need to figure out magic, if its too powerful or not and the mana > level > If I could get some ideas to brainstorm that would be great _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
