I thought the Kessel run was distance based because it involved passing between a large number of black holes and other massive gravitational objects. As such bigger engines let you get closer and still escape, allowing fewer detours and a more direct route.
This would also make sense from the approach that smugglers want a route where it is hard for the authorities to follow you. Unfortunately that also means that we cannot do any Kessel run 'speed' calculations without detailed maps of the region at least as good as anyone wanting to navigate it would be using. On Tue, Oct 26, 2010 at 12:25 PM, Onno Meyer <[email protected]> wrote: >> How many parsecs does it take to do the Kessel Run? > > Hello Zan, > > the Kessel Run is measured in units of distance, so it could be > a fiendishly clever variation of the Traveling Salesman Problem > (http://en.wikipedia.org/wiki/Traveling_salesman_problem). That > means you'd try it in a ship with a little more payload, like > the vehicle of the week 834 or perhaps next week's entry. > > Regards, > Onno > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > -- The man that holds fast to his bitterness will eventually be consumed by it, but if you let it go, your arms will be free to seize the glory that is life. -Terwin _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
