On 1/19/2011 10:13 AM, Onno Meyer wrote: > Clinton N. Fell wrote: > Do you have more on this setting? > >> Escape pods were deliberately >> left off of the design as an incentive for the occupants to find, correct, >> and avoid or overcome any dangerous situations. > > The Japanese tried that path in WWII. It cost them dearly.
On the other hand, this station does have a hanger bay. There might be ships in it that could be used for escape. If the setting uses jump gates for FTL, then if the station does have a problem and people do escape it, where do they go? The station may not have any habitable planets nearby. And if the jump gate is destroyed then help cannot get there. And if it did then it cannot get out again. It depends if the jump gates have to work in pairs. If the ships can transfer to a location without a gate then I guess they send in a gate-building ship. If the gates have to work in pairs then gates have to be sent to the destination via STL. In that case, I can *really* see that the government does not want to lose the gate. Better to give the inhabitants a big incentive to fix things. A five trillion dollar gate plus 50 years travel time is quite probably worth 30,000 lives. They can be replaced. Of course in some settings the military has ships with built in gate generators and the civilians only use the gates for cheap travel. If it's like that then the gate is only money and probably disposable. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
