TL      Spacecraft              dST/dHP Hnd/SR  HT      Move    LWt. Load  
SM      Occ             dDR     Range   Cost 
10      Morethan Jump Gate      1,500   -       14      0G      10,000,000 
944,300 [1]     +16     43,000ASV       200 [2] -       $5.381 T  
Length: 1,000 yd. (0.6Mi)   Crew Requirement: 35,040 [3]   Power Points: 
+8 / -11      
Ship Systems    
Front Hull Systems                                      Center Hull 
Systems                         Rear Hull Systems    
[1]Armor - Advanced Metallic Laminate                   [1-6, Core!]Jump 
Gate                    [1]Armor - Advanced Metallic Laminate  
300 dDR [2]                                     300,000 Tons each [TL^,3]  
        300 dDR [2]  
[2]Habitat                                      Jump Gate  [2-3??]Power 
Plant - Super Fusion 
60,000 Cabins [3]                                       300,000 Tons each 
[TL^,3]                 4 Power Points each (400 yr Fuel) [TL11,3]        
[3]Hangar Bay                                   Jump Gate       Power 
Plant - Super Fusion 
Launch: 10,000 Tons/min / Cap.: 300,000 Tons [3]        300,000 Tons each 
[TL^,3]                 4 Power Points each (400 yr Fuel) [TL11,3]        
[4]Fuel Tank - Hydrogen                         Jump Gate       [4!] 
Weapon Battery - Mixed Med/Sec/Tert 
500,000 Tons of Hydrogen                                300,000 Tons each 
[TL^,3]                 1 Med / 3 Sec / 11 Tert Weapon Mounts [3]  
 
[5!]Weapon Battery - Mixed Med/Sec/Tert         Jump Gate  [5!]Factory - 
Robofac 
1 Med / 3 Sec / 11 Tert Weapon Mounts [3]               300,000 Tons each 
[TL^,3]                 $500,000,000/Hr [3]   
[6]Cargo Hold                                   Jump Gate  [6!]Chemical 
Refinery 
500,000 Tons                                    300,000 Tons each [TL^,3]  
        150,000 Tons/Hr [3] 

[Core]Control Room                              Jump Gate  
 Computer: C12 Comm/Sensor: 15 Stations: 100 [3]        300,000 Tons each 
[TL^,3]    
User Notes:     This is a space station and jump gate for a society of 
eugenically bred transhumans with drone caste doing menial labor and 
living in the bunkrooms and higher cast entertainers, engineers, 
scientists, warriors and leaders all getting progressively larger and 
better accommodations.  Accommodations are largely spartan and 
utilitarian, but suitable for long term habitation.  This station is 
powered by more advanced higher power reactors, and has a large defensive 
weapons suite, as well as a larger more sophisticated jump gate allowing 
jumps of up to 7 ly.  There is sufficient power to operate the jump gate 
while still keeping some of the defensive weapons online, however 
industrial applications will be disrupted.  Escape pods were deliberately 
left off of the design as an incentive for the occupants to find, correct, 
and avoid or overcome any dangerous situations.             
Design Switches, Features, & Notes:     12 Airlocks (Capacity: 12 persons 
each), SHIP OPTIONS: Spread dDR, Spin Gravity (Maximum 2G), NOTES: [1] 
Load Includes: 4,300 tons of Crew & Passengers, 500,000 tons of Cargo 
Hold, 140,000 tons of Steerage Cargo, 300,000 tons Hangar Bay Capacity, 
[2] All Armor is Hardened, [3] Crew Requirement: 100 Control Stations, 
16,000 Workspaces (1,000 per system), 100 Passenger Care, 3,800 
Entertainment, 40 Medical, 800 Office, 4,000 Lab Worker, 10,200 Craftsmen  
     
 
Habitat Modules  Available Cabins:  60,000          
Qty      Location       Type            Notes           Qty     Location 
Type            Notes           Qty     Location        Type Notes 
2,000   F       Luxury Cabin    4,000 person    2,100   F       Growth 
Tanks   42,000 tanks    28,000  F       Steerage Cargo  140,000 tons 
4,500   F       Cabin           9,000 person    4       F       Major Lab: 
Physics 800 person, +5 Skill    5       F       V Large Armoury 1,500 
person, +5 Skill
7,000   F       Bunkroom        28,000 person   4       F       Major Lab: 
Astronomy800 person, +5 Skl5    F       V Lg  Electrician       1,500 
person, +5 Skill
100     F       Minifac: Shop   $50,000 per Week        4       F Major 
Lab: Chemistry800 person, +5 Skl        5       F       V Lg  Elec Repair 
1,500 person, +5 Skill 
1,000   F       Establishment: Gym      20000 ptrn 2000 stf     4       F 
Major Lab: Metallurgy800 person, +5 Skl 5       F       V Lg  Explsvs shop 
1,500 person, +5Skill 
4       F       Sickbay: Hospital       400 bed; 40 stf; +5 Skl4        F 
Major Lab: Biology      800 person, +5 Skill    5       F       V Lg 
Machinist       1,500 person, +5 Skill 
4       F       Very Lg Cooking 1200 person, +5 Skl     4       F Ops 
Center: Large   800 person; +2 Skill    5       F       V Lg Mechanic 
1,500 person, +5 Skill
800     F       Establishment   16000 ptrn 1600 stf     100     F School 
Room    2000 ptrn 200 stf       500     F       Cell/Cage 2,000 person    
Weapon Systems     
Qty     Mount                   Weapon          Options Size    Range 
Damage                  sAcc    Rcl     RoF     Shots   MPS   
1       Front - Medium - Turret Particle Beam           1 TJ    L 2dx100 
burn rad sur (5)        -3      1       1 
1       Rear - Medium - Turret  Particle Beam           1 TJ    L 2dx100 
burn rad sur (5)        -3      1       1 
1       Front - Secondary - Turret      Missile Launcher                96 
cm      X       6dx24 cr (2)            +3      1       1       200     20 
5G 
1       Rear - Secondary - Turret       Missile Launcher                96 
cm      X       6dx24 cr (2)            +3      1       1       200     20 
5G 
2       Front - Secondary - Turret      Laser                   300 GJ L/X 
3dx50 burn (2)          +0      1       2 [1]
2       Rear - Secondary - Turret       Laser                   300 GJ L/X 
3dx50 burn (2)          +0      1       2 [1] 
5       Front - Tertiary - Turret       Particle Beam   Rapid Fire      10 
GJ      S/L     4dx10 burn rad sur (5)          -3      1       10  
6       Front - Tertiary - Turret       Laser           V Rpd Fire1 GJ S/L 
4dx5 burn (2)           +0      1       200 [1] 
5       Rear - Tertiary - Turret        Particle Beam   Rapid Fire      10 
GJ      S/L     4dx10 burn rad sur (5)          -3      1       10  
6       Rear - Tertiary - Turret        Laser           V Rpd Fire1 GJ S/L 
4dx5 burn (2)           +0      1       200 [1] 
[1] RoF includes x2 for Improved
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