TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load
SM Occ dDR Range Cost
10 Morethan Jump Gate 1,500 - 14 0G 10,000,000
944,300 [1] +16 43,000ASV 200 [2] - $5.381 T
Length: 1,000 yd. (0.6Mi) Crew Requirement: 35,040 [3] Power Points:
+8 / -11
Ship Systems
Front Hull Systems Center Hull
Systems Rear Hull Systems
[1]Armor - Advanced Metallic Laminate [1-6, Core!]Jump
Gate [1]Armor - Advanced Metallic Laminate
300 dDR [2] 300,000 Tons each [TL^,3]
300 dDR [2]
[2]Habitat Jump Gate [2-3??]Power
Plant - Super Fusion
60,000 Cabins [3] 300,000 Tons each
[TL^,3] 4 Power Points each (400 yr Fuel) [TL11,3]
[3]Hangar Bay Jump Gate Power
Plant - Super Fusion
Launch: 10,000 Tons/min / Cap.: 300,000 Tons [3] 300,000 Tons each
[TL^,3] 4 Power Points each (400 yr Fuel) [TL11,3]
[4]Fuel Tank - Hydrogen Jump Gate [4!]
Weapon Battery - Mixed Med/Sec/Tert
500,000 Tons of Hydrogen 300,000 Tons each
[TL^,3] 1 Med / 3 Sec / 11 Tert Weapon Mounts [3]
[5!]Weapon Battery - Mixed Med/Sec/Tert Jump Gate [5!]Factory -
Robofac
1 Med / 3 Sec / 11 Tert Weapon Mounts [3] 300,000 Tons each
[TL^,3] $500,000,000/Hr [3]
[6]Cargo Hold Jump Gate [6!]Chemical
Refinery
500,000 Tons 300,000 Tons each [TL^,3]
150,000 Tons/Hr [3]
[Core]Control Room Jump Gate
Computer: C12 Comm/Sensor: 15 Stations: 100 [3] 300,000 Tons each
[TL^,3]
User Notes: This is a space station and jump gate for a society of
eugenically bred transhumans with drone caste doing menial labor and
living in the bunkrooms and higher cast entertainers, engineers,
scientists, warriors and leaders all getting progressively larger and
better accommodations. Accommodations are largely spartan and
utilitarian, but suitable for long term habitation. This station is
powered by more advanced higher power reactors, and has a large defensive
weapons suite, as well as a larger more sophisticated jump gate allowing
jumps of up to 7 ly. There is sufficient power to operate the jump gate
while still keeping some of the defensive weapons online, however
industrial applications will be disrupted. Escape pods were deliberately
left off of the design as an incentive for the occupants to find, correct,
and avoid or overcome any dangerous situations.
Design Switches, Features, & Notes: 12 Airlocks (Capacity: 12 persons
each), SHIP OPTIONS: Spread dDR, Spin Gravity (Maximum 2G), NOTES: [1]
Load Includes: 4,300 tons of Crew & Passengers, 500,000 tons of Cargo
Hold, 140,000 tons of Steerage Cargo, 300,000 tons Hangar Bay Capacity,
[2] All Armor is Hardened, [3] Crew Requirement: 100 Control Stations,
16,000 Workspaces (1,000 per system), 100 Passenger Care, 3,800
Entertainment, 40 Medical, 800 Office, 4,000 Lab Worker, 10,200 Craftsmen
Habitat Modules Available Cabins: 60,000
Qty Location Type Notes Qty Location
Type Notes Qty Location Type Notes
2,000 F Luxury Cabin 4,000 person 2,100 F Growth
Tanks 42,000 tanks 28,000 F Steerage Cargo 140,000 tons
4,500 F Cabin 9,000 person 4 F Major Lab:
Physics 800 person, +5 Skill 5 F V Large Armoury 1,500
person, +5 Skill
7,000 F Bunkroom 28,000 person 4 F Major Lab:
Astronomy800 person, +5 Skl5 F V Lg Electrician 1,500
person, +5 Skill
100 F Minifac: Shop $50,000 per Week 4 F Major
Lab: Chemistry800 person, +5 Skl 5 F V Lg Elec Repair
1,500 person, +5 Skill
1,000 F Establishment: Gym 20000 ptrn 2000 stf 4 F
Major Lab: Metallurgy800 person, +5 Skl 5 F V Lg Explsvs shop
1,500 person, +5Skill
4 F Sickbay: Hospital 400 bed; 40 stf; +5 Skl4 F
Major Lab: Biology 800 person, +5 Skill 5 F V Lg
Machinist 1,500 person, +5 Skill
4 F Very Lg Cooking 1200 person, +5 Skl 4 F Ops
Center: Large 800 person; +2 Skill 5 F V Lg Mechanic
1,500 person, +5 Skill
800 F Establishment 16000 ptrn 1600 stf 100 F School
Room 2000 ptrn 200 stf 500 F Cell/Cage 2,000 person
Weapon Systems
Qty Mount Weapon Options Size Range
Damage sAcc Rcl RoF Shots MPS
1 Front - Medium - Turret Particle Beam 1 TJ L 2dx100
burn rad sur (5) -3 1 1
1 Rear - Medium - Turret Particle Beam 1 TJ L 2dx100
burn rad sur (5) -3 1 1
1 Front - Secondary - Turret Missile Launcher 96
cm X 6dx24 cr (2) +3 1 1 200 20
5G
1 Rear - Secondary - Turret Missile Launcher 96
cm X 6dx24 cr (2) +3 1 1 200 20
5G
2 Front - Secondary - Turret Laser 300 GJ L/X
3dx50 burn (2) +0 1 2 [1]
2 Rear - Secondary - Turret Laser 300 GJ L/X
3dx50 burn (2) +0 1 2 [1]
5 Front - Tertiary - Turret Particle Beam Rapid Fire 10
GJ S/L 4dx10 burn rad sur (5) -3 1 10
6 Front - Tertiary - Turret Laser V Rpd Fire1 GJ S/L
4dx5 burn (2) +0 1 200 [1]
5 Rear - Tertiary - Turret Particle Beam Rapid Fire 10
GJ S/L 4dx10 burn rad sur (5) -3 1 10
6 Rear - Tertiary - Turret Laser V Rpd Fire1 GJ S/L
4dx5 burn (2) +0 1 200 [1]
[1] RoF includes x2 for Improved
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