Clinton replied to me:
> This was actually the second post of a pair that I sent.  The first looks 
> to be sitting in the moderators bin for review for some reason.

Hello Clinton and Zan,

ISTR that there are length limits. 

> I knew the formatting was going to be a problem but was hoping it would be
> somewhat better than it came out.  I had originally formatted it to look 
> good in Times New Roman 8 point font.  I used a spreadsheet I found on 
> SJgames forum and tweaking it into a conveniently mailable format isn't 
> much fun.

I use a spreadsheet to do the math, and a word processor for the 
writeup. Keeping them in sync can be tedious, but it also forces 
me to do a "final check" with the rulebook(s) on the table -- a 
plus, as far as I'm concerned.
 
> Basically the campaign this is for is using TL10ish tech with fusion 
> torches and jump gates.  The jump gate technology for most of the 
> population of the game is limited to 6 light years before it rapidly loses
> its ability to accurately place the item using the gate.

Are gates one-way trips? What you write later on looks that way.

> They tend to build bigger ships, with super fusion reactors, and have 
> improved their jump technology to be able to safely jump 7 ly.  At the 
> start of the campaign it will be 40 years after the Morethan exodus and 
> they will be starting to send scouts and harassers to disrupt the fringe 
> worlds before a major military push into the systems.  

Reminds me of Stirling's Draka, except that there the humans had
to bail out and creep back.

> The Morethan elite don't value their drone caste workers much more than 
> expensive tools, and have a decided "survival of the fittest" attitude. 
> This and their ego (they have not advanced as fast as the humans on their 
> AI development - because they are smart enough that they "don't need" AIs 
> to help them in their opinion)are two of the major weaknesses that humans 
> can exploit in efforts to defeat them.

How unified are the Morethans, and are humans willing to exploit
that? Can they make the "second-fittest" Morethans an offer they 
cannot refuse?

And Zan replied to me:
> If the setting uses jump gates for FTL, then if the station does have a
> problem and people do escape it, where do they go? The station may not
> have any habitable planets nearby. And if the jump gate is destroyed
> then help cannot get there. And if it did then it cannot get out again.

Except for economics, is there anything to prevent jump stations
in deep space? And on the other extreme, are gates requires to 
be in space, or can you build them on a planet?

Consider Hamilton's Pandora/Void universe.

> Of course in some settings the military has ships with built in gate
> generators and the civilians only use the gates for cheap travel. If
> it's like that then the gate is only money and probably disposable.

Babylon 5 ...

Regards,
Onno
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