Hello, Well it looks like my players are not as interested in the Morethan campaign I was developing, and would rather see a port of the old Bughunters setting (from Amazing Engine, Alternety, and D20 modern) pushed ten years into the settings future after first contact with the other sentient minor races (Quarm, Tazzim, and Wraiths if I remember their names correctly). Using Biotech and High/Ultra Tech the setting is pretty easy to port over to Gurps. But I'd like to port over the modular spaceships used in the setting and was wondering if anyone knew a good way to do that.
The new spaceships rules allow for 3 modules pretty easy - but I'm not sure beyond that. I know that traveler used to use a "slice" method of ship design but I don't have much of the Traveler books. I'd rather not get involved with a full fledged Gurps Vehicles build for each module then back calculate all the stats. Does anyone know any good ways to deal with this? I suppose I could go through the effort of building all the modules and treating them sort of like the stuff from the WWII Motor Pool rules - but that still sounds like a bit of work. There are really only about 4 cockpit modules, 3 crew modules, 3 transport modules, and a drive module - so maybe that won't be as much work as I am worried about..... Thanks, Clint Fell _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
