Dear List, I was wondering how "biological spaceships" look like as a 3E Vehicles design, and to a lesser degree as a 4E Spaceship.
The rules in Spaceships, vol. 7, boil down to "select design switches which match the look and feel." For nuts and bolts, I need 3E, and as you know how I love those nuts. So my first idea was to grab Bio-Tech. On p. 107, Bio-Tech refers me to Vehicles, and then goes on with a character point system on pp. 107-110. I would like to write a mixed tech/bio design along the lines of B5 Vorlon or Shadow ship, or Hamilton's Night's Dawn books. Ships with significant biological components, but also technical parts, and a halfway normal passenger/cargo capacity. VE18 has the biomochanical option for structure, and armor could be bioplas. BIO107 suggests bioconverters as well, but their fuel/food use seems prohibitive -- with reactionless thrusters, a decent ship should have around 0.1-0.5 kW per pound of ship, so food will last only for a few hours. So what can be done beyond a biological hull and armor? Any thoughts? Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
