Dear List,

I was wondering how "biological spaceships" look like as a 3E Vehicles
design, and to a lesser degree as a 4E Spaceship. 

The rules in Spaceships, vol. 7, boil down to "select design switches 
which match the look and feel." For nuts and bolts, I need 3E, and as 
you know how I love those nuts. So my first idea was to grab Bio-Tech.
On p. 107, Bio-Tech refers me to Vehicles, and then goes on with a 
character point system on pp. 107-110. 

I would like to write a mixed tech/bio design along the lines of B5 
Vorlon or Shadow ship, or Hamilton's Night's Dawn books. Ships with 
significant biological components, but also technical parts, and a
halfway normal passenger/cargo capacity.

VE18 has the biomochanical option for structure, and armor could be
bioplas. BIO107 suggests bioconverters as well, but their fuel/food
use seems prohibitive -- with reactionless thrusters, a decent ship
should have around 0.1-0.5 kW per pound of ship, so food will last
only for a few hours.

So what can be done beyond a biological hull and armor? Any thoughts?

Regards,
Onno
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