--- On Fri, 2/25/11, Onno Meyer <[email protected]> wrote:

> I would expect some game mechanics differences between
> bioships 
> and dead steel technology:
> 
> * A living, fundamentally healthy bioship should be able to
> 
>   regenerate minor damage or wear and tear. 
> * On the other hand, a bioship should be less resistant to
> 
>   gross physical damage (bone is weaker than steel),
> and damage
>   may snowball until it dies if major organs are hurt.
> A steel
>   hull might be salvaged and fitted with new power
> plants or 
>   computer systems. 
> * A bioship cannot shut down completely and go into
> mothballs.

I'm rewatching Farscape right now, which includes the leviathan bioships 
(biomechanical, actually). Some additional considerations:

* Leviathans can feel pain.

* Leviathans can feel fear (only one leviathan was ever known to be armed).

* Leviathans can be poisoned (there are a handful of cargoes a leviathan can't 
carry because of their effects on the ship shoul shipping containment be 
broken).

> Of course the maintenance man-hours have to come from
> somewhere,
> so perhaps there are lots and lots of cyberswarm hives to
> get 
> "ship-sized blood cells" for self-repair.

Leviathans rely on small oval robots about the size of rhoombas (DRD, 
Diagnostic Repair Drone) for repairs. A grown leviathan can carry hundreds.

http://farscape.wikia.com/wiki/Diagnostic_Repair_Drone

> Increasing force screen DR means increasing FSR, so as a
> side 
> effect it becomes less necessary to have a box or sphere
> hull,
> instead I can afford wings, pods, spines, etc. 

In the 90's, I assumed the treefolk used bioships, unlike other races. I no 
longer have the write-ups or spreadsheets, but IIRC they had minimal hull armor 
and good energy shields (I think I had treefolk energy shields the best of all 
the starfaring races).

Brandon 



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