On 3/29/2011 11:26 AM, Onno Meyer wrote:
> Zan asked:
>>> Weaponry
>>> Two 6-GJ Disintegrators [Bod:F] (1,527 shots each) +16.
>>> 64-MJ Graser [Bod:F] (2,400 shots) +16.
>>> 64-MJ Graser [Bod:R] (2,400 shots) +16.
>>> 64-MJ Graser [Bod:L] (2,400 shots) +16.
>>> 64-MJ Graser [Bod:B] (2,400 shots) +16.
>>> 64-MJ Graser [Bod:T] (2,400 shots) +16.
>>> 64-MJ Graser [Bod:U] (2,400 shots) +16.
>>
>> I wonder how well those work under water? I suppose to calculate damage 
>> we'd need to take the DR/HP of a yard of water and subtract that from 
>> each yard of range to the target.
> 
> Hello Zan,
> 
> there is reality, and there are the rules, and they don't match
> in 3E. 
> 
> According to the rules, disintegrators are unaffected and lasers 
> get 1/10th range. Even if you argue that grasers are not lasers,
> they'd get 1/100th range, which would be almost a mile. Enough 
> for point defense. 
> 
> Reality doesn't affect disintegrators. Normal amounts of gamma 
> rays are absorbed quickly, but I wonder if the weapons-grade 
> graser is going to burn a tunnel through water to limit the 
> drop. 
> 
> 4E ultra-tech gives grasers zero range in water.

I would think that the grasers would be able to vaporize the water in
their path quite rapidly. Firing the weapon while it was in contact with
the water might damage the weapon mount itself because of the
temperature feedback (really hot steam and/or plasma) and shockwave
effects. I didn't think of that before.

I wonder why there's no effect on disintegrators in the rules? Can a
disintegrator be fired through solid matter? If not, then water should
affect it.
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