Johannes wrote: > Regardless how the genes for the new ship come into being and how many > parents are involved as long as it is at least one, one or more of > the parents build a cocoon, and after a certain time, the original ships, > plus additional children come out.
Hello Johannes, that would leave the parent ship(s) helpless during the pregnancy. Better keep all but one parent out, to care for the brood, unless the physiology of the bioships makes it absolutely necessary. > The children could even come out fully adult, with their personality a > clone of one parent or a mixture of the parents personalities. Or they > come out as ordinary children. Can you clone personalities without cloning memories? > Assuming the ships search their food themself in some astereoid belts or > similiar you can get away with a lot of unecconomic designs. Bioships will need energy and mass. As written, the Vehicles ship has total conversion power plants and mega reactionless thrusters, so she can easily get into a gravity well and scoop mass. > They might > have been built as military ships originally, but they multiply themselfs > and hirering some of them for civilian jobs, that don't require their > armaments might still be more ecconomical, then building ships, that fit > that purpose. If the bioship is foraging to save money, that costs time. No free lunch. > There might even be bioship trade unions, that put preassure on humans, to > outlaw mechanical ships, to keep their jobs secure and well paid. That only works if they already have a stranglehold on transport. Or there is another way to make them indispensable -- consider Hamilton's Voidhawks and Blackhawks. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
