What about customs or police ships? You have one or more large galatic empires, that span a lot of territory and have either little direct control over part of their territory, or have smaller states within their territory, or they have long borders for the sizes of their territory.

Examples would be the Traveller Empire, or the Star Wars Old Republic for the first, something like the Star Treck Federation can create the second case (as they don't force other countries to join they propably create many San Marinos inside their territories). The last scenario can created by tweaking hyperspace physics, making it hard to create easily defendable borders (like if hyperpace has many dimensions, though that makes it hard to make maps), or by a peacefull split of an earlier large empire, with plebiscites in every individual world, and the citicens did not decide based on what gives sensible borders.

The common thing would be that there can be many cases of frighters, and you might have for political reasons problems to control them via their source or destination points or via a central registry. Or you can have foreign belters who move to your territory, steal resources from your belts and leave again, equivalent to illegal fishing.

For that you need as many ships as you can muster, but all they need to outgun is unarmed freighters. Depending on the ecconomic and social background, you might also have trouble to recruit as much qualified personell as you like, so you might cut down retundancy there. Especially as long as you can savely bring the ship back to port, if it has to abort a mission because of accident or illness of a crew member, this does not really influence the overall effectiveness of your operation. Your patrol schedules get rearranged a bit by random factors, big deal.

There might also be the following politicy doctrine:
*) Civilized countries do not use military force to further any of their goals other then strict self defence. *) If an uncivilzed country attacks you, you do not need to show any constraints regarding the force you use.

It might be that the military of a country with that doctrine might call for the cheapest patrol ships, that can identify any attacker before fleeing or being destoyed, and just enough of them to patrol your territory. And a some "death stars" to bomb whoever attacked you back to stone age or beyond. Depending on technology you might even have small cheap "death stars", that stealth into enemy territory, or you send enough, that that at least one is almost guaranteed to get through, that use nuclear warheads or large comets or similiar to destroy important enemy worlds.*

Yet an other scenario would be that you have to regulary lead large convoys of freightships through hostile or otherwise hazardous territories, where the savest routes change constantly but slowly.

A convoy might consist of some freighters, some larger warships, and a couple of scouts, that move ahead along the different possible routes, and check if they are save enough for the convoy at the moment.

If they run into trouble, they run back to their convoy. The ships will operate for a long time (the traveltime of the convoy) but they will operate alone only for short intervals. You just need to tweak the time they need to operate alone to make it long enough, that using a slip-fighter instead does not make sense. I guess if a typical scout mission last something like 12 hours with a large portion of the time spent in definitly save areas (hyperspace?) that would work.

* Sideline: I wondered why such a tactic was not used in John Ringos Posleen series. They had stealth ships that could bring commandos to Posleen worlds, they did not expect to be able to conquer thoose worlds back anyway, yet they did not use thoose ships to smuggle nuclear warheads with timers onto thoose worlds, making it harder or even impossible for the Posleen to use thoose worlds for production, and reproduction or possibly even as bases. Heck they could even have boobytrapped worlds that were about to be conquered, as perfect scorched earth strategy.

One mans groundfloor is an other mans earthmissle
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Johannes Trimmel
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