Hello everybody,

in recent weeks and months, I posted very large starships. Thanks 
to high tech levels, they had relatively small crews -- twenty for 
a destroyer, thirty for a cruiser, plus scientists, troops, or 
passengers. But that is still more than any gaming group.

So I'd like to write starships with a crew of three for a patrol
craft, four for a destroyer, five or six for a cruiser, perhaps 
eight for a battleship or battlecruiser. No NPCs in the crew. 4E
has no nuts-and-bolts design system yet, so I'm talking 3E here.

The look and feel would be that of an aircraft crew, not a ship 
crew. Most of the activity would be in the cockpit, even if the 
flight engineer might find an occasion to crawl back into the 
machinery spaces. 

Some problems:

* Starships are expected to operate for weeks or months, not hours 
  or days. I could change that, of course, by adjusting the FTL 
  speed multiplier, but having cabins and especially a galley with 
  a big table for planning sessions helps with the typical space 
  traveler adventures.

* If there is significant trade between high-population worlds, 
  who is going to carry the required megatons of cargo? If 
  freighters are in the kiloton or megaton range, why would 
  warships be any smaller? Yet if battleships are that large, 
  why not carry a backup crew, and a company of marines, etc.?

* As written, the scale effects in the rules favor relatively 
  large ships. The square root in the maintenance requirement,
  cube-root-squared for hulls, while engines are linear. Small
  ships only have an advantage if large ships run half empty 
  on the route. 

  For warships, perhaps strengthening offense over defense will
  help, so it pays to put your eggs into many baskets, but that
  has negative consequences for adventures.

Any comments?

Regards,
Onno
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