On Sun, Jun 26, 2011 at 08:54:46PM +0200, Onno Meyer wrote: >Traveller had ships like the Close Escort or Patrol Cruiser, at >roughly the same scale as Far or Fat Traders, but it also had >the Tigress and large freighters. I'd like to build a setting >where all ships are small.
If FTL is slow, then the area one warship can patrol is small. Ten small ships can cover ten times the volume of one large ship for the same price. On the other hand, when the fleet goes to war and those ships are concentrated into one blob, the one large ship will still do better. >But perhaps this could be made to work if there were weapons >which could kill any other ship, whatever the size, but not >planets? If you use GURPS Spaceships rules and don't allow shields, a decent-sized nuclear weapon will kill pretty much any ship... can't remember how VE2 handles this. R _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
