On 6/27/2011 11:18 AM, Onno Meyer wrote:
On the other hand, if the PCs are running around in small ships and
some NPCs command much bigger and more powerful ships, that limits
the scope of adventures -- our heroes might be able to find the
enemy, but then they have to wait for the cavalry, or resort to
trickery. How many times can there be a conveniently placed thermal
exhaust port?
Unless your characters control resources comparable to the GDP of a
planet, that's going to happen no matter how you design your ships; it's
a problem of scale that's very common in all modern and future RPGs; can
PCs really be *that* relevant to what happens to a polity of hundreds of
millions?
Personally, if I were using the vehicle combat rules at all, I'd be
prone to having one ship per PC.
That runs the risk of party separation, which can be awkward for
the flow of the game. (It doesn't have to be a problem, but it can
become one at times.)
I would probably favor a carrier-type scheme (something like Macross);
the main point is to make sure every player has a counter to move about.
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