On Thu, Sep 8, 2011 at 12:49 PM, Roger Burton West <[email protected]> wrote: > On Thu, Sep 08, 2011 at 06:21:47PM +0200, Onno Meyer wrote:
>>* The exhaust is molten sand. Do you want that near a habitat? >>* The accel is so low that the final approach will take an >> eternity. > > I'd be inclined to have one or more automated tugs, which would fly to a > container, grapple it, apply thrust as needed, and then fly back to the > garage. Let's have a chemical-rocket version for moving stuff around > habitats, and maybe an ion-drive or VASIMR version for longer trips. > > That way you only pay for the number of propulsion systems you actually > need to use simultaneously... > > (I have grave doubts about sticking an airlock on _every_ container. But > that's the background...) In-setting, it's reasonably expected that in the near future, an attack will be made on one or more such modular-stations, and that each and every one is going to have to separate from all the others and take care of itself (and anyone who was passing through at the time) for at least a few hours. This is the reason for the airlocks, and the reason each module needs to at least be able to undock without assistance. But an external thingummy to act as a tug is still a good idea. I might even be able to put one together inside one or two standard module frames... :) Thank you for your time, -- DataPacRat lu .iacu'i ma krinu lo du'u .ei mi krici la'e di'u li'u traji lo ka vajni fo lo preti _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
