On Thu, Sep 8, 2011 at 6:35 PM, Eric Funk (antispam) <[email protected]> wrote:
> > a single 1-man airlock? > Perhaps a dozen inflatable emergency vacc suits would be better? > > how do you get the cargo in and out? the opposite end opens completely? > > the human body takes up about 3cf, and your hold is ~2700cf > > >> This is what I've got so far; what improvements can you suggest? (I'd >> have already thrown in a cyberswarm hive for passing maintenance >> cyberswarms, but I don't remember how to fiddle with GVB to add it.) > > perhaps tow pins/hardpoints ? > > (for the space tugs mentioned, and other things like extra thrusters as > needed, adding a space arm, or some such) > > as mentioned, I suggest dropping the built-in long range rockets... > > > > out of curiosity, where is the 1-man airlock? at one end of the long > container? along an axis? > > > If these are empty containers, it might be better to have ultralight > structure sleeves, tanks, etc, and a stronger, reusable open-frame delivery > system (like our semitruck platforms)... > I ran a number of games in a setting with cargo containers as the standard storage unit. Mine were rather larger than yours (8X8X18 m of nominal internal dimensions), designed to fit on a hexagon spine 10 m a side, and have a system diamter of 40m. Containers typically have no propulsion; depending on what they're supposed to hold they may have power, climate control, etc, or they might just be bulk containers. Lots of initial habitats, both in orbit and on planet surfaces, start with a couple habitat containers, an engineering container (big power system and workshop), and a couple purpose (science, mining, whatever) containers, and a greenhouse. That's enough to support a hundred people, give or take. A system with smaller modules gives you more flexibility of how you choose to assemble things, of course, but it also makes it less likely that each one is going to be truly self-contained. You might have farily short-lived life support, for emergency use, at TL8, but not real indefinite support, and will require various interconnects with neighboring modules for power, air exchange, heat exchange, plumbing, data netwroks, and watever else. A system to tie the modules together, so you can move them as group is pretty likely. It's easier to move one big thing than 100 little things, up to a point. Whether you'd do the attach a tug, give a push into the right orbit, detach tug, attach different tug when reaching the destination, or just leave a tug attached the whole time depends on lots of things. (how long the tirps are, the cost of tugs, the cost of reaction mass (leaving a tug attached uses less), whether the tugs have human crews or robots, and ore.) > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > -- David Scheidt [email protected] _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
