On Wed, 2011-09-28 at 19:36 +0200, Onno Meyer wrote:
> Hello everybody,
> 
> I've been thinking about asteroid bases, comet ships, and the 
> like. Does this make sense to you?
> 
> * Vehicles has no rules for asteroid hulls, but both Traveller
>   and Transhuman Space do. When it comes to structural design 
>   rules, Traveller is closer to generic GURPS than THS.
> 
> * A rock with one mile diameter is roughly 75,000,000,000 cf, 
>   or 150,000,000 Traveller dtons. That means 18,750,000,000
>   stons according to the GT rules. 
> 
> * I'm assuming that a delta-V of 25 mps is good for insystem 
>   flights in a decent timeframe. 
> 
> * With a mass driver engine from VXi, which has Isp 720, the
>   required fuel percentage is about 99.6%. 

Realistic studies of getting comets and asteroids to Earth orbit involve
a lot more than brute force thrust.

What you want is to find an asteroid that's already going your way,
mostly. Then you use small amounts of force (small relative to the rock
anyway) to adjust its orbit to take advantage of gravity forces like
Jupiter and Saturn, and on the incoming side you might sling it around
Mars, Venus, even Earth and the Moon in order to get the orbit and the
final speed to the correct range.

I think the only way to have an asteroid ship that you can fly where you
like within a few months is to have a reactionless drive and fusion or
antimatter power.

Or ...

John Ringo has a pseudo-realistic asteroid ship in his Troy Rising
series and it gets around through the use of fusion bombs (aka "fusion
impulse drive"). 

I'm not sure how you'd figure the thrust per bomb. Take the megatonnage,
divide by how much of the radiation impacts on the asteroid's "push
plate" surface. Some of the surface will overheat and vaporize, adding
reaction thrust while other thrust will be only radiation presssure.

You'd need a *lot* of bombs, so you'd better have some sort of asteroid
mining industry extracting fissile elements and some kind of
autofactory.
-- 
Knowledge Is Power
Power Corrupts
Study Hard
Be Evil

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