Anthony replied to me:
> That table includes additional costs for entering Earth orbit, and 
> realistically that cost is pretty variable. It requires a 3.7 kps burn 
> to take a comet in a 30 AU circular orbit and get it onto an elliptical 
> orbit with aphelion at 1 AU. It takes an 11.8 kps burn to take that 
> comet and recircularize its orbit at 1 AU, in fairly deep space. To 
> instead enter low Earth orbit takes anywhere from 8.4 to 23 kps, 
> depending on your thrust; at your designed thrust, expect to take nearer 
> the maximum cost. Stopping in far earth orbit can probably be managed 
> for a bit less than the deep space cost.

Hello Anthony,

the idea is to get the rock into a useful position for an 
Earth-based society -- if it was about bases in the outer 
system, they wouldn't expend that much delta-V. 

That might be the Sun-Earth or Earth-Moon L4 or L5 points,
or a wide orbit around Earth, but just passing through is 
not enough.

Saving a few kps here or there won't help much, either. If
the mass driver engine from VXi is used, only a small part
of the original rock will arrive. 

By contrast, the fusion rocket from Vehicles should be 
able to deliver more than 80% of an ice or ice/rock 
mudball to Earth, e.g. to supply water and reaction 
mass to orbital industries. 

Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to