> I don't really think the simple pirate-jumpship setup can work in > traveller. Repair and maintance depend too much on facilities that can be > watched too easily by the Navy.
Hello Johannes, just how much do you need for the annual maintenance of a jump ship? A landing site and a competent chief engineer, or a full starport? Traveller supports both concepts. > Jump-Ships that don't have a papertrail of > legitimate business, are too suspicious. * According to some Traveller incarnations, the Imperium really doesn't rule the worlds, just the space between them. You can do lots of business on non-Imperial local ports. * Operate in border areas like the Spinward Marches or the Solomani Rim. * Get asteroid prospecting/mining gear. "Bad luck" is no crime. > What could work is steal, hijack or otherwise comandeer a vessel, use it > for 2 or 3 hits, and then loose the ship before the navy gets into gears. Say a pirate in an armed Free Trader has a 20% chance of taking an operational prize, a 60% chance of crippling it to loot it, and a 20% chance of being crippled itself. Pirate gangs will run through a lot of ships in a short time. > I could also see a setup with a trade ship equipped to transport small non > jump ships (fighters, modular cutters ect). A privately-owned fighter is much more suspicious than a merchant armed for self-defense. > Such ships have legitimate > reasons to exist, as non-jump ships still need their annual maintanence > and they are not always in systems with starports equipped for it. Annual maintenance is most critical for jumpships. > Then > use such ships for your raids. You can bring them into the system and take > them out at some time difference from the actual attacks. You can disguise > them as owned by a goverment, where you have bribed some official, when > you need to have them repaired. And there will be way more such vehicles > then armed jumpships, so all hiding will work easier. Sure? A FTL craft can explain weapons with fear of pirates, a STL craft has it harder. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
