I don't do much in the way of Traveller these days, but I think that the
various parameters of ship design (e.g. with the Spaceships series) can
lend themselves to similar analysis.

Though actually I think it's more social than technical. What pirates
have historically always needed is somewhere to sell their loot. (I'm
counting political acts, like the Sea Shepherd raids or the PLF attack
on the Achille Lauro, as a different sort of animal.)

The Traveller Imperium setting _may_ give that, depending on just how
the Imperium works in any given instance of the universe. If you rob
Imperial shipping in system A, then jump to system B to sell the loot,
system B may not ask too many questions - particularly if the loot is
stuff they wouldn't normally be able to afford. But the Imperial powers
_will_ care, and depending on their reach into planetary government they
may well be able to shut things down at this point.

Ship costs usually scale with ship size. A pirate who could afford a big
ship wouldn't be a pirate. So he's going to have a ship that's of the
same sort of size as his targets, at most, and possibly smaller. It'll
certainly have less cargo space, because it'll be packed with guns,
boarding parties, whatever else the tech base allows. So he has to take
the target ship, not just steal cargo.

(Exception: if he knows in advance about a high-value, low-bulk cargo.)

That suggests that he's going to be running with lots of spare bodies on
board, for prize crews and combat losses. Passengers (and perhaps crews)
can be ransomed; but how to transport them to somewhere that business
can be done? Again, it depends on the politics - maybe there's a "safe
haven" of some sort, maybe not.

R
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