RPG thread here, so how to role play someone like Hitler? or like threat?
And those who support them?

Mike

On Wed, Oct 12, 2011 at 12:43 AM, Onno Meyer <[email protected]> wrote:

> Hello everybody,
>
> don't forget that Mike asked this on GURPSnet in a roleplaying/
> wargaming context. By the way, no crossposting to other mailing
> lists, please. Apart from the violation of copyrights, it makes
> it impossible to follow the debate unless you're on all of them.
>
> So what does that mean?
>
> * The characters should be able to contribute to a victory, or
>  whatever passes for one in the setting -- sometimes it is an
>  accomplishment just to stay alive and free, but most players
>  expect a final confrontation where their side has a chance
>  to win.
>
>  The problem with the virus suggestion is that the victory is
>  likely to come out of a lab, or not at all. "Make your NBC
>  roll. OK, now the physician roll. Made by 10 or more? OK,
>  next comes ..."
>
>  Perhaps the adventurers were instrumental in getting the
>  virus sample, or blood from apparently immune people, or
>  whatever, but in the end it comes down to people who were
>  probably not part of the PCs.
>
> * The confrontation doesn't have to be a physical fight, but
>  it certainly helps.
>
> * The stakes should be significantly higher than what we face
>  in real life. It can be fun to play the wandering hero who
>  faces the occasional demon, or the space trader who finds
>  out that the competition is part of a criminal conspiracy,
>  but it is less interesting to have your character survive
>  rush hour traffic or improve the profit margin of his
>  employer by 0.00001% that day.
>
> * The enemy should be represented by a single person, or just
>  a few persons, and they should be memorable.
>
>  The jilted ex fits nicely in this regard, but it is less
>  fun if the victory condition is "neutralize at least half
>  of the bureaucrats in the Department of Dreary Red Tape."
>
>  In a wargame, it is easier to talk about lots of similar
>  enemies -- "stop the 1st Blitzkrieg Division short of the
>  railway node."
>
> * Many roleplaying games are as much about exploring player
>  characters and players as they are about problem solving
>  and defeating enemies.
>
>  Is it OK to kill a hundred people to save thousands? Well,
>  you're the bridge crew of a starship and the reactor leak
>  is spreading. Close the bulkheads now? You're the command
>  team of the regiment. Detach a rearguard, even if they're
>  almost certain to die?
>
>  That means the player character should have hard choices
>  on the way to victory.
>
> So that's my view on what the enemy shouldn't be. Let's get
> constructive :-)
>
> I disagree with Kurt that the thread was godwinized, because
> Hitler actually fits into the debate:
>
> * He was a significant threat to Europe. W:WW explains why
>  he had little chance of ultimate victory, but he got
>  within shouting distance of one before he ran out of
>  steam.
>
>  Compare Jean Kambanda -- and if you have to google him
>  first, I just made my point ...
>
> * He managed to focus much attention on himself. Part of
>  that was his propaganda, part was simplification by the
>  Allied war propaganda, and part was post-war whitewashing
>  by Germans who wanted to distance themselves from his
>  crimes, and Allies who wanted to work with those Germans
>  (google Hans Globke).
>
> * I don't know how many WWII roleplaying campaigns actually
>  include a climactic battle, since the war in Europe ended
>  with a whimper rather than a bang, but the players would
>  be aware of the genocide that went on 24/7 just behind
>  the front lines, so there was time pressure.
>
> Compare the recent revival of the sci-fi series V. Do you
> think it would have had the same impact if the Visitors
> were all indistinguishable lizard? No, the directors have
> hired Morena Baccarin for the lead role.
>
> Regards,
> Onno
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>



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