Bryan wrote: > Onno... perhaps it's time to start 'filtering' and 'blocking'
Nope. I ignore everything that goes to multiple mailing lists. The other side of that coin is that I don't ignore debates on GURPSnet. Kurt replied to me: > > would the zombies count as the "enemy" in that case? Say the > > disaster has struck and the characters must defeat a gang of > > survivalist thugs. The "enemy" are those thugs. Or they have > > to organize a crowd of dazed survivors. The "enemy" are the > > apathetic NPCs -- not all enemies must be defeated by > > killing them. It doesn't really matter if the disaster is > > a horde of zombies, a Zhodani fleet, or an avalanche > > The answer to whether the zombies would be "the enemy" is "it depends". > In most cases they're the backdrop; the setting or window dressing if > you will. But, they can become an enemy as the plot or player decisions > dictate. Normally the enemy is of the living human nature, but I think > that specific genre requires you to mix it up a bit. That would be zombies as warming-up monster or shaping obstacle, but not the main enemy. Mike wrote: > Zombies as mooks or red shirts basically? or as a way to say "if you > don't move you will become a zombie" so get up , get a hatchet, fight > for your life, have some flesh eating, give into modern world > apathy/living in a cubible, or .. Maybe show some screaming hottie, > and some flesh and ... survive.. defeat them with sunlight or .. Almost by definition, mooks are followers, or they wouldn't be called mooks. That means they're not "the enemy", just the helpers. Mike wrote: > What does modern world people fear the most? > > Zombie fest things have become popular, not sure where its all going > in modern US culture? The modern world and the modern US are slightly different things. Re zombies, two observations here: * Vampires have been turned into almost good guys, or at least the protagonists of their movies. Think Twilight, Underworld, ... Selene is scary, but she is also sexy. * Going out on a limb, people are more stressed out these dsys than they used to be ever since the scary days of the cold war. Back then the enemy had a face. Now they fear sleeper cells -- an overblown fear if you count the body count -- and faceless market forces which will take their jobs and homes. Faceless zombie hordes fit right in. Mike replied to me: > The Borg entotal are the individual enemy? How can the Borg collective be the individual enemy? > Or the Borg Queen is the > one the characters are being herded to? The collective was a good villain for an episode or so. Then it assimilated Picard to give it a face, and then it stopped being an egalitarian collective with the introduction of a queen. > The movie Priest, it was not > just the Vampire Queen and her hive, but also the gone dark side > Priest now Vampire as we know them and not as the beasts they had > been... Never really explained was how the humans and vampires came to > exist on the Earth? Vampires being the product of some alien virus? or > a virus like Resident Evil that went badly,or nanotech or .. the rogue > priest was sort of Vampire 2nd Edition, now able to pass as human, > pass the disease to other humans and now what? > > Priest the movie, had a wild combination of western, horror, > post-apoc, alien invasion, sci-fi, and religious commentary. Haven't seen that one. Mike wrote: > Of the recent movies that was popular, what kinds would you say they are? > > Might be oddly fun to combine Horror and sci-fi more especially space? Not my thing, personally. > Never know, all the dead are actually sent some place and its Mars? > And when humanity lands there, they now have to deal with the > dead/zombies? grin.. That doesn't sound reasonable. Do the bodies go? What is in the graves, then? Do the souls go and get new bodies? Why would that be zombies? Take Riverworld, which is nothing like zombie horror. > So whats next in the GURPs world of modules, supplements and like? SJG has a website. If I knew anything beyond that, it would be confidential information, right? Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
