On Tue, Jun 12, 2012 at 2:02 AM, Abrigon <[email protected]> wrote:

>
> I could see a cargo ship from one war, still being used in some parts of
> the universe some 100-500 years laters, as long as you have parts and
> ways/means to fix them, and they are still good to be  used (turbo prop for
> example).
>

There are lots of world planning decisions to make here.  In my
universe, I wanted to make interstellar trade common, but actual
interstellar travel less so.  The mechanism that I worked up for that
was to make travel reasonably slow, and to make ships hugely
expensive, with large fixed costs.

The drives that the ships use for jumping (it's a fixed wormhole
system, with point-to-point travel, which each wormhole possibly
having two destinations, but not always) are expensive because they
require amazing precision engineering work and (handwave!!!), with a
cost of a billion dollars.  It also works out that they essentially
come in one size, which means that ships will almost exclusively be
built to be as large as they can be with an engine, and still make
jumps.  They're designed to last 100 years or so, after which the
drive needs expensive repairs that make it generally economically
unviable to keep in service.  (There's some room for strange ships
here, of course.)

That gives, at least in well inhabited areas, a number of jump ships
that hang out at the jumps, which collect a load of containers, jump
through the hole, unload, collect an other load, and jump back.  The
containers are moved around by various tugs, which travel at various
speeds depending on what's needed.  This means that bulk cargoes and
anything else that isn't time sensitive, can be shipped, slowly, with
a fairly small amount of (expensive, relatively) reaction mass,
minimal time on (expensive) jump ships, but taking a long time to get
places.  It works out that you can ship a ton of cargo a couple of
systems in a month, for about what it cost in 2005 to ship a ton of
cargo by sea from China to the US west coast (which also, it happens,
takes roughly a month).  Areas that don't support a full time jump
ship or fleet of ships get served when a tramp shows up and does the
transfers.  There are some real back waters that never get traffic,
most of 'em happy to keep it that way.

People, though, tend to want to move faster, so there are fast
shuttles, specialized passenger jump ships, and so on, which make
travel for people faster.  Much, much more expensive, too, limiting it
to the very rich, crew, military and diplomats.

Interestingly, communications are fast, between places with ship
traffic is reasonably fast.  Messages travel to the worm hole at light
speed, and are jumped across at the next jump ship travel, and beamed
to the next relay.  Information can travel in a few days what takes
months or years for goods to travel.  (And because there's no
relationship between  normal space distance, and where the wormholes
go, here are a handful of places that are only a couple light years
apart, but are decades apart in travel time.)

Change your world design goals, and you get different worlds, and
different tech to support it.  Or vice versa, of course.


-- 
David Scheidt
[email protected]
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