True some divergence, but depends on how strong their core beliefs and
culture is and how often they meet and exchange ideas and more?

Maybe an event every year or 10, sort of a general gathering of the Clans
or families?

Mike


On Thu, Jun 14, 2012 at 7:21 AM, Johannes Trimmel <
[email protected]> wrote:

>
> Years of travelling with no communication, will somewhat hamper the
> building of a larger space gypsie culture and instead you'd rather have
> distinct cultures on different ships. If the ships don't date each other
> up, things will develop in differnt directions.
>
> Years of travelling in deep space also puts some limits and challanges for
> use in games. Either the whole campain centers around one port call, or the
> GM regulary finds himself asking "Anyone indends to do anything in the next
> 3 years?, No? Then 3 years have passed, navigator Sally got a baby in the
> meantime.", or the GM needs to plan ahead many adventures in advance, and
> put all neccessary NPCs, cargo and other on the ship right in the beginning.
>
> Can be done, but i'll pick such a background only, if i need it for some
> reason, or for short campains, with a story that has a definite ending and
> basically all adventures mapped out in advance.
>
> If you have only months between port calls, but optimized trade routes
> include many different stops, either because of ecconomic reasons or
> because of hyperspace geography (you have to go through directional
> wormholes, you have currents and travelling with the currents is much
> faster and less energy consuming, ..) you can have the same time between
> stopping at the same port, and thus the same reasons to take your family
> with you.
>
> In general you have the problem of who pays for the freighter. People who
> have the cash to buy a freighter are likely seldom motivated to become a
> freighter crew. An investor will have a high risk and and it takes long
> until he can see some returns.
>
> You could alway have a goverment or a quasi goverment organisation pay for
> it, because they expect indirect returns by it.
>
> Alternativly the space gypsies might be organised in a larger organisation
> (that might have originated in a goverment or quasi goverment foundation
> from the paragraph above) that buys ships and likely has other function
> too, such as acting as mediator between gypsies and local authorities. Such
> a gypsie guild needs a form of coordination though.
>
> In a scenario with still long travel times, but good FTL communication,
> the gypsies as a whole could hold assets on various worlds, that are used
> for buying new ships and repairs ect, but where access to thoose funds
> requires the ok of a council of captains or whatever, and they could
> effectivly threaten local goverments that make them problems (such as
> nationalizing their ship building funds, trading with non gypsie ships,
> compaining too much about shanghaied lowlive, or whatever)
>
>
>
> One mans groundfloor is an other mans earthmissle
> @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@**@@@@@@@@@@@@@@@@@@@
>
> Johannes Trimmel
> @@@@@@@@@@@@@@@@
>
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