On Fri, Sep 21, 2012 3:12 PM CDT Onno Meyer wrote:
>I've just finished the TL16 fast courier, and I'm wondering what >to do next. > >* I've been tossing Eric's idea of a latticework FTL tug around, > and one of the concepts it mutated into was a non-atmospheric, > space-only ship in the 100-ton range, but it is difficult to > justify the lack of landing capability at TL14 or TL15. > > - A transport that keeps the crew section far from the engine > and power plant. Fission? Nuclear pulse drive? > - A jury-rigged contraption of a 10-ton ship fused to three > 30-ton pods, one a habitat, one a hangar, one a workshop to > keep the whole lot flying. Doen't have to be jury-rigged, could be a standard modular design. > - Solar power for a high-TL starship? But how do you keep it > in hyperspace? Additional power cells might last for a few > hours, but then it pops out in deep space, an eternity to > recharge. Closed-cycle fuel cells? >* Trying to get the last bit of speed out of the Fast Couriers > got me thinking about the most cost-efficient ships, instead. > My tentative efficiency formula is (cargo plus people) times > hyperspeed divided by cost. If you increase speed at the > expense of cargo, the performance should become a parabola > with a clear maximum. > > Those would be boring ships, however. It would, however, be a ship the PCs could actually own, rather thsn be given the use of by a Patron (with the strings attached). Remember, the Millenium Falcon started life as a "boring" stock merchant ship ;) Brandon _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
