Brandon replied to me:
> >Besides, tugs would be close to the container ships I wrote 
> >before.  
> 
> I was thinking more along the lines of the modular cutter from Traveller,
> where the modules functioning as part of the cutter, can also be linked
> together to form stations in space and on the ground. 

I might try that, but it would be a different concept. And
there is already an entire book centered on this idea :-)

* GURPS Traveller has better modular vehicle rules than 3E 
  Vehicles or the Expansions. But neither of these is very 
  good when it comes to big multi-module stations -- how 
  do you deal with the stress when one module has the 
  engines and the others hang from each other?

* Modules for a ground station would have a definite up 
  and down, and some sort of landing gear (real skids or 
  underbelly skids, probably). A space station has more 
  freedom.

> >One kW-hour from a TL9+ fuel cell requires 0.115 H and 0.0575
> >LOX, roughly 0.62 lbs. plus tanks. The initial power for the 
> >hyperdrive requires power cells, which are 0.2 lbs. for one 
> >kW-hour. 
> >
> >At TL10, a hyperdrive for 0.2 pc/day is 1% of LWt. The power 
> >cells for the entry are another 1%, and power cells for one 
> >day of hyperdrive power are 24%. So a ship which is half 
> >drive and power cells could do 0.4 parsecs per jump. A bit
> >over one lightyear. 
> 
> Without a fission, fusion, or antimatter plant, I'm not sure what you
> could use for the long duration in hyperdrive.

I made a math error, I think. One rE cell is 100 kWh, so 
that powers a one-ton hyperdrive for ten hours, not one,
right? 

So 4 pc, not 0.4 pc. An above-average jump by Traveller 
standards.

> >So make it smaller, 300 tons or so, and see how efficient they
> >can get?
> 
> IIRC, the two most common "PC" merchant ships in Traveller come in at
> 550-600 tons loaded, so 300 might work.

300 tons, four crew (PCs), six passengers (NPCs), space only
at TL10 and landing capable from TL11 upwards. I can't guess
the pricetag, but probably over $10M. 

Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to