Eric replied to me: > > We're talking about a seriously large ship, probably bigger than > > a first-rate. What would the masts and rigging look like for a > > double hull? Extended full rigs on both hulls would interfere > > with each other. > > not sure.
Twin hulls, a deck in between, and mast(s) on the deck. That would be the typical configuration of a modern cat. But how do you secure the mast on a tall ship? http://en.wikipedia.org/wiki/File:Bladef16-1up.jpg Twin hulls, two masts or two rows of masts on the two hulls. http://www.multihulldesigns.com/designs_other/sp_chris20mcat.htm Compare that to the "extended full rig" from VXi9. http://en.wikipedia.org/wiki/Studding_sail > > Alternatively, get the dragons to work a treadmill. Muscle power > > paddle wheels were experimented with, to maneuver warships in a > > calm, when oared gunboats were a threat. > > that could work to boost speed, and exercise them while stuck in deck. A few knots in ANY direction are more than just a boost, they are a tactical revolution. > > If the setting had dragons long enough, ADA might be developed, > > but how? No carriage mount could be trained fast enough. A big > > swivel gun, perhaps one- or three-pounder? > > sounds good. > > They called the pepperpot cannons? How tough (and how high) is the typical target? I thought that I'd need the largest cannon balls that can be mounted in an AA mount. > > What is their effective range and firepower? Are dragon > > carriers the only relevant capital ships, or just specialists > > like, say, bomb vessels. > > Each breed has a specialty. Some carry bombs, while others carry more > archers or actually spit acid bombs downward. Sounds like a recipe to toast classic ships of the line. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
