I hope they solve the hit point issues that plague the game system for GURPS 4e. As it stands, I would have to create my own "formula" that I'd use in place of the current rules. I'm trying not to have a "Bad feeling" about this, so I'll wait until it comes out and buy the darned thing - just to see what is in it!
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Onno Meyer Sent: Saturday, December 08, 2012 2:24 AM To: The GURPSnet mailing list Subject: Re: [gurps] Sean Punch mentions GURPS Vehicles 4e > >From Sean Punch's blog: > > "David Pulver and I have hashed out a few of the rules issues holding > up GURPS Vehicle Design. The final draft might not arrive until mid > 2013, but we did solve some problems." > > About time... > > Juanma It would be nice if it arrived in time for my week 1000. I'm writing the vehicles slightly ahead of time, so that could fit. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
