If they can get that rule to work as a house rule BEFORE VEHICLES for 4e is published, then they can "consider" it for inclusion for the official rules. ;)
In all - I'd have to play around with known stats and best guesses in order to build a reasonable analog of an age of sail ship, then test the rules for damage in the cannons versus Age of sail targets, and then see what develops. In addition, I'd likely start statting out the various "things" within the hull itself such as cannons, cargo, etc - and try for something similar to what is used in GURPS TRAVELLER (similar, not the same). In the end, I'd like for age of sail ships (specifically Ships of the line) to be able to withstand constant pounding. If a 98 gun ship of the line can extract 200 round shot and still be functional, you'd expect that the GURPS analog of said vessel should be able to withstand something similar. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Anthony Jackson Sent: Monday, December 10, 2012 12:11 PM To: The GURPSnet mailing list Subject: RE: [gurps] Sean Punch mentions GURPS Vehicles 4e > From: Alaconius > > I hope they solve the hit point issues that plague the game system for > GURPS 4e. There's the 'relative size modifier' house rule -- basically, you apply wound modifiers to attacks, based on the 'size' of the attack relative to the size of the target. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
