Alot depends on who the enemy is, how well dug in and how much time you
have, element of suprise is nice to have but ..
Have they set up sensors in comming?
Artilery in orbit and on planet.
Can you use orbital bombardment with asteroids or its not good form
politically or you want things there and here to take it in one piece?
Star Ship Troopers - with aliens on planet, organic vs tech..
What other examples do you have?
Star Gate - you get thru the Gate or you are aiming for the gate/warp gare
to allow more forces thru?
Locals any friendly to your side or not hostile to it, may help with Low
Intencity and like support?
More coming?
Mike
----- Original Message -----
From: "Zan Lynx" <[email protected]>
To: "The GURPSnet mailing list" <[email protected]>
Sent: Tuesday, March 26, 2013 11:25 AM
Subject: Re: [gurps] Ultra-Tech Grunts/Skill of Robot Programs
On 03/26/2013 11:19 AM, Onno Meyer wrote:
I'm assuming that one side holds the planet and the other side
wants it, reasonably intact. The assumption is that advanced
civilizations are unified.
The invader would need something like space superiority to drop
enough troops, while the defender has time to prepare defensive
positions. All other things being equal, the defender has more
ground forces, because he doesn't have to pay for transports,
while the invader can pick the battle area.
But how justified is that assumption? Could there be a world
where TL13 armies face each other across a fortified border?
How about this scenario:
Two TL13 civilizations want the same planet. The first one invades a
peaceful planet (so it has minimal military forces) and drops ground
troops while holding space superiority. They establish a beachhead and
begin holding territory. Then the defender gets its space fleet in order
and counter attacks. Heavy losses on both sides but the defender comes out
on top and begins dropping their ground troops to reinforce the local
militia.
This would get you two TL13 armies on the ground with fairly equal heavy
equipment. The defender might have nearly unlimited manpower and light
weapons for green untrained militia infantry. The attacker has surprise,
hardened veterans, battlesuits and tanks. The defender will have these too
after they get forces to the planet, but in limited numbers.
The space combat cycle can repeat as often as necessary. And one side or
the other gets supplies and reinforcements to their ground forces during
the repeated space fleet engagements.
It could also be a sort of Dune scenario where two Houses or Corporations
are fighting over a planet for the spice or whatever, but there is an
over-arching Empire which enforces rules of war and limits what weapons
can be used.
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