Michael replied to Mike:
> 1632 is already out as an RPG. It's not GURPS, it's it's own system, but 
> running a game set in this universe using GURPS should be easy enough. 
> There's really nothing new. Everything you need is in existing source 
> books. It's just a matter of making characters for ones from the book.

"Easy enough" might put it a bit boldly. Part of the action is small,
mixed-TL forces against larger, uniformly-low-TL forces. Mass Combat 
might need an extra chapter for that, unless you wing it with Hero 
elements.

Which rules would you use for salvage, reuse and recreation of higher
TL gear with a limited infrastructure? The problem of dying light 
bulbs and transistor radios.

Still, the main setting for 4E is a time-and-dimension-traveling 
campaign, so this time travel setting should be possible. (Pet 
peeve: 1632 is time travel, not alternate history.)

Regards,
Onno
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