Kurt replied to me: > > Still, the main setting for 4E is a time-and-dimension-traveling > > campaign, so this time travel setting should be possible. (Pet > > peeve: 1632 is time travel, not alternate history.) > > Would it not be both since the time travel aspect has caused it to now > become alternate history?
Hello Kurt, to me, alternate history means that a possible event took place and things started to take a different track with the people in place at the time. The definition of "possible" has a bit of flexibility, from the courier who got the message through in time -- or not, because the horse lost a nail -- to the clever inventor who made the Babbage engine workable. But time-hopping towns and islands or invading aliens are not "possible" in that sense, and thus not really AH to me. One-way time travel might spawn an alternate timestream, but not an alternate history. In 1632, you needed an event which is as far as we know purely SF to make the divergence point happen, not just random chance. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
