Mike replied to one of his old posts: > Deus Ex Machine or a pocket dimension? Got some ideas on both. > > First is just "its exists cause I want it to exist". I being GOD aka Deus.. > Its a common ploy in Role Play Gaming, to make things happen that logically > should not have happened, but .. the person running the same did not see or > did not want to happen. Like their favorite Non Player Character dying, it > should not have happened, there for it did not happen and I don't care what > you the players thing, he was not killed, just wounded. (Knight of Knee??). > > Pocket Dimension, hum.. Looped space time? > > Mike
Hello Mike, I don't think I understand what you're talking about, especially since the original thread is eight years old. I've saved mails from the last century, too, but I only get them out when somebody asks. A deus ex machina is an unexpected out-of-context intervention to solve the plot. The name comes from the special effects to get an ancient god onto the stage. A dyson sphere is an artificial shell around a star, usually with some sort of habitable inner surface. It is an enclosed setting, but the surface area is enormous. Think of Niven's Ringworld -- a dyson sphere has orders of magnitude more surface, even if not all can be used. Pocket universes differ in size, but the typical example is rather small -- a couple of rooms, perhaps a garden. The TARDIS, or Death's realm in the Discworld series. There are examples of larger pocket universes, enclosing a solar system, but for practical purposes that is the same as an absense or failure of FTL drives. You have a system and you can putter around, but you can't leave. Three quite different contexts. Megastructure, microstructure, plot device. So what do you have in mind? Post a campaign setting, an adventure, a couple of NPCs ... Regards, Onno PS -- Please do not cross-post my mails to other lists. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
