Mike replied to one of his old posts:
> Deus Ex Machine or a pocket dimension? Got some ideas on both.
> 
> First is just "its exists cause I want it to exist". I being GOD aka Deus..
> Its a common ploy in Role Play Gaming, to make things happen that logically
> should not have happened, but .. the person running the same did not see or
> did not want to happen. Like their favorite Non Player Character dying, it
> should not have happened, there for it did not happen and I don't care what
> you the players thing, he was not killed, just wounded.  (Knight of Knee??).
> 
> Pocket Dimension, hum.. Looped space time?
> 
> Mike

Hello Mike,

I don't think I understand what you're talking about, especially since
the original thread is eight years old. I've saved mails from the last
century, too, but I only get them out when somebody asks.

A deus ex machina is an unexpected out-of-context intervention to solve
the plot. The name comes from the special effects to get an ancient god 
onto the stage. 

A dyson sphere is an artificial shell around a star, usually with some 
sort of habitable inner surface. It is an enclosed setting, but the 
surface area is enormous. Think of Niven's Ringworld -- a dyson sphere
has orders of magnitude more surface, even if not all can be used.

Pocket universes differ in size, but the typical example is rather 
small -- a couple of rooms, perhaps a garden. The TARDIS, or Death's 
realm in the Discworld series. There are examples of larger pocket 
universes, enclosing a solar system, but for practical purposes that
is the same as an absense or failure of FTL drives. You have a system
and you can putter around, but you can't leave.

Three quite different contexts. Megastructure, microstructure, plot 
device. So what do you have in mind? Post a campaign setting, an 
adventure, a couple of NPCs ...

Regards,
Onno

PS -- Please do not cross-post my mails to other lists.
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