I've finished two vehicles for Mike's setting, working on the third.

Stargate lives in part from their villains. They are not just a force
of nature, they are people -- some are cruel, some are evil, some are
sexy, some are charismatic, some are all of the above. 

When the heroes travel in an all-terrain amphibian or an airship, it 
is reasonably easy to for the GM to arrange a confrontation. The bad
guys capture the gate, the good guys have to infiltrate the base and
do something about it. Or the bad guys damage the vehicle and haul
the heroes in front of the Evil Overlord [1].

How do you handle it if the heroes sit in a FTL-capable starship? As
a first step, the ship has considerably higher HP than DR, so it can
be shot down one hit at a time. But how do you board something the 
size of a Winnebago [2]?  

Technobabble power damper fields are not really covered by GURPS 3E
vehicles. A tractor beam would have to be quite large to catch even
a small starship. It could be mounted on a cruiser-sized vessel.

Any thoughts?

Regards,
Onno

[1] Employing competent jailers seems to be against union rules for
    EOs. How can GMs allow the PCs to escape, without having the 
    NPCs look stupid?
[2] Smaller than the corridor in Star Wars IV.
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