Alliance Mobile Infantry Companies
The Alliance operates two battlesuit designs (the light Medusa and the heavy Cyclops), which use almost identical TO&Es. The Medusa is the most common suit, used as a general-purpose infantry suit. The Cyclops is intended to engage (or resist) in assaults and has much better armor. Mobile infantry companies are the largest units composed only of powered armor troopers. Mobile armor battalions contain an HQ platoon, three MI companies, and various support assets, including other vehicles. The Mobile infantry brigade is the largest unit to primarily consist of powered armor and is made up of two MI battalions. A MI company or battalion may be part of a tank or mechanized infantry division. Additionally, there are six independent MI battalions (four light and two heavy) and four independent MI companies (all light). A Medusa company weighs 35 tons and a Cyclops company weighs 86 tons (loaded suits but no additional supplies). A mixed battalion with one Cyclops company and two Medusa companies weighs 156, plus battalion assets. A mobile infantry company (117 men total) consists of: Company HQ (10 men) Company commander (Rank 4) Company XO (Rank 2) two forward observers two medics four mechanics Weapon Platoon (20 men) with HQ (2 men) 3 two man Sprint launcher teams 6 two man 60mm payload rifle (Medusa) or 100mm payload rifle (Cyclops) teams 3 Mobile Infantry Platoons (87 men total), each with Platoon HQ 2 men) Weapon section (4 men) 2 two man ATGM teams 3 Mobile infantry squads (27 men total), each with Squad leader 2 fire teams (4 men), each with 3 riflemen ATGM gunner =============== Medusa light battlesuit Crew: Pilot Subassemblies: Vehicle +0, 2xLeg -2, Body -1, Left Arm [Body] -2, Right Arm [Body] -2, limited rotation Turret [Body] -2. P&P: rechargeable C cell (3,600 kWs), 2.3-kW NPU (2 year duration; no access space), 0.8-kW legged drivetrain (no access space) [2xLeg]. Occ: battlesuit control (quick access), 1-man NBC kit, 0.25 man-day limited life support system Armor Body/turret: 4/150 L other: 4/100L Weaponry 8mm gauss rifle [RArm] (340). 35mm electromag GL [LArm] (30). Equipment Body: small computer (complexity 4; hardened); inertial compass; IFF; radar/laser detector; multiscanner (scan 11, 1-mile range). Left Arm: 35mm electromag GL; 30 rounds 35mm HEDP ammo; arm motor (ST:40, cheap). Right Arm: 8mm gauss rifle; 340 rounds 8mm APS ammo; arm motor (ST:40, cheap). Turret: HUDWAC (pupil scanner, near miss indicator); two short range radio communicators (500-mile range; scrambler); two short range laser communicators (1,000-mile range; scrambler); PESA (scan 13, 2-mile range); AESA (scan 13, 2-mile range); nanoframe computer (complexity 2; hardened). Statistics Size: [LxWxH] 6’x0.7’x0.7’ Payload: 172 lbs. Lwt.: 583 lbs. Volume: 5.35 cf Maint.: 63.3 hours (1.52 mh/day) Price: $99,677 HT: 12 HP: 14 each [each Leg], 32 [Body], 22 [each Arm], 12 [Turret]. Performance: Top Speed 15 mph, gAccel 7 mph/s, gDecel 20 mph/s, gMR 3, gSR 2, Ground Pressure 735 lbs./sf, Off Road Speed 15 mph. Design Notes: The Medusa has basic stealth (-6 spotting), basic sound baffling (-6 hearing), intruder chameleon (-10 spotting), basic infrared cloak (-6 spotting), sealed and improved suspension. It uses an expensive heavy frame and advanced laminate armor. A full load of ammo costs $600. Body ST is 28. 8mm gauss rifle: light automatic, very short barrel, 416 kW/burst, APS ammo Dam 14d+2(2), SS 12, Acc 14, 1/2D 1,700, Max 7,700, RoF 16 35mm electromag GL: fast autoloader, very short barrel, extremely low powered, 20 kW shot, HEDP ammo Dam 10d+2(5) [4d], SS 12, Acc 12, 1/2D 600, Max 3,500, RoF 1 ================= Cyclops heavy battlesuit Crew: Pilot. Subassemblies: Vehicle +0, Body -1, Left Arm [Body] -1, Right Arm [Body] -1, limited rotation Turret [Body] -2, 2xLeg -1. P&P: 6-kW NPU (2 year duration; no access space), rechargeable D cell (36,000 kWs), 2.5-kW legged drivetrain (no access space) [2xLeg]. Occ: battlesuit control (quick access), 1-man NBC kit, 0.5 man-day limited life support system Armor Body/turret: 4/750L other: 4/600L Weaponry 15mm gauss rifle [RArm] (242). 60mm electromag GL [LArm] (34). Equipment Body: small computer (complexity 4; hardened); inertial compass; IFF; radar/laser detector; multiscanner (scan 11, 1-mile range). Left Arm: arm motor (ST:120, cheap); 60mm EM autoloader; 34 rounds 60mm HEDP ammo. Right Arm: arm motor (ST:120, cheap); 15mm EM automatic; 242 rounds 15mm APS ammo. Turret: HUDWAC (pupil scanner, near miss indicator); two short range radio communicators (500-mile range; scrambler); two short range laser communicators (1,000-mile range; scrambler); PESA (scan 13, 2-mile range); AESA (scan 13, 2-mile range); nanoframe computer (complexity 2; hardened). Statistics Size: [LxWxH] 6.7’x0.9’x0.9’ Payload: 224 lbs. Lwt.: 1,735 lbs. Volume: 8.35 cf Maint.: 40.5 hours (2.37 mh/day) Price: $244,227 HT: 12 HP: 72 [Body], 88 [each Arm], 24 [Turret], 40 [each Leg]. Performance: Top Speed 15 mph, gAccel 7 mph/s, gDecel 20 mph/s, gMR 3, gSR 2, Ground Pressure 1,646 lbs./sf, Off Road Speed 12 mph. Design Notes: The Cyclops has basic stealth (-6 spotting), basic sound baffling (-6 hearing), intruder chameleon (-10 spotting), basic infrared cloak (-6 spotting modifier), sealed, and improved suspension. The frame is extra heavy and expensive. Armor is advanced laminate. A full load of ammo costs $3,000.. Body ST is 125. 15mm gauss rifle: light automatic, very short barrel, 1,813 kWs/burst, APS ammo Dam 3dx9(2), SS 17, Acc 15, 1/2D 2,400, Max 9,400, RoF 11 60mm electromag GL: fast autoloader, very short barrel, extremely low powered, 100 kW shot, HEDP ammo Dam 6dx15(5) [6d], SS 17, Acc 15, 1/2D 800, Max 4,100, RoF 1 ================ Carried Weapons 100mm Sprint launcher: This is a light SAM used by battlesuit units. It is the same as the Spring launcher and missile on p.VExx, but with a shoulder stock/bipod configuration for the launcher. 60mm ATGM: This is the standard one-man anti-armor weapon of battlesuit units. A version for non-powered infantry includes a bipod: add 3 lbs and $55 for the launcher. Gunners carry two loaded magazines. slow autoloader launcher with rifle stock, Modest HEAT warhead, skill-17 Optical Homing, popup, Dam 6dx11(10), SS 13, Max 2,700, RoF ½, ST 13, Rcl 0, Ammo 4, Spd 400, LWt 40, Awt 30, Launcher $220, Magazine $3,400 60mm payload rifle: This weapon replaces light mortars in light battlesuit units and some normal infantry units. It fires a variety of shells (the two most common are listed below). A gunner carries a rifle and four magazines while his assistant carries eight magazines, for a total of 36 shells per team. EM slow autoloader with rifle stock and bipod, extremely low powered, short barrel. A battery good for three shots is built into the disposable magazine. Dam 6dx410[6d] HE or 14 yds CHEM, SS 14, Acc 13, 1/2D 800, Max 4,100, ST 12, Rcl -1, RoF 1/3, Ammo 3, LWt 25.5, AWt 4.5, Launcher $4,000, Magazine $105 HE or CHEM 100mm payload rifle: This weapon replaces light mortars in heavy battlesuit units. It fires a variety of shells (the three most common are listed below). A Cyclops can easily fire the weapon from the shoulder, while the Medusa cannot. A gunner carries a rifle and four magazines, while an assistant carries no rifle but six magazines (for 30 shells per team). A battery good for three shots is built into the disposable magazine. EM fast autoloader with rifle stock and bipod, extremely low powered, extremely short barrel Dam 6dx47 [10d] HE or 38 yds CHEM or 75d SICM, SS 17, Acc 12, 1/2D 550, Max 3,400, RoF 1/3, ST 20, Rcl -2, Ammo 3, LWt 51, AWt 21, Launcher $5,000, Magazine $360 HE or CHEM, $18,000 SICM _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
